Eistee Posted July 22, 2013 Share Posted July 22, 2013 function check2() if getPedAnimation(player, ped, CAR_fallout_LHS) then damagePed(player, 5) fadeCamera(ped, false, 1, 255, 0, 0) setTimer(fadeCamera, 150, 1, ped, true) end setTimer(check2, 100, 0) Link to comment
Eistee Posted July 22, 2013 Author Share Posted July 22, 2013 I like to check the animation "CAR_fallout_LHS" Link to comment
Castillo Posted July 22, 2013 Share Posted July 22, 2013 function check2 ( ) local _, anim = getPedAnimation ( localPlayer ) if ( anim == "CAR_fallout_LHS" ) then setElementHealth ( localPlayer, ( getElementHealth ( localPlayer ) - 5 ) ) fadeCamera ( false, 1, 255, 0, 0 ) setTimer ( fadeCamera, 150, 1, true ) end end setTimer ( check2, 100, 0 ) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now