Eistee Posted July 22, 2013 Posted July 22, 2013 function check2() if getPedAnimation(player, ped, CAR_fallout_LHS) then damagePed(player, 5) fadeCamera(ped, false, 1, 255, 0, 0) setTimer(fadeCamera, 150, 1, ped, true) end setTimer(check2, 100, 0)
Eistee Posted July 22, 2013 Author Posted July 22, 2013 I like to check the animation "CAR_fallout_LHS"
Castillo Posted July 22, 2013 Posted July 22, 2013 function check2 ( ) local _, anim = getPedAnimation ( localPlayer ) if ( anim == "CAR_fallout_LHS" ) then setElementHealth ( localPlayer, ( getElementHealth ( localPlayer ) - 5 ) ) fadeCamera ( false, 1, 255, 0, 0 ) setTimer ( fadeCamera, 150, 1, true ) end end setTimer ( check2, 100, 0 )
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