-.Paradox.- Posted July 22, 2013 Share Posted July 22, 2013 Hello all,i made this but don't want to work, here is the code: exports.scoreboard:addScoreboardColumn('Rank') addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") if (kills >= 0) and (kills <= 4) then setElementData(source,"Rank","ranks/1.png") elseif (kills >= 5) and (kills <= 99) then setElementData(source,"Rank","ranks/2.png") elseif (kills >= 100) and (kills <= 249) then setElementData(source,"Rank","ranks/3.png") elseif (kills >= 250) and (kills <= 499) then setElementData(source,"Rank","ranks/4.png") elseif (kills >= 500) and (kills <= 999) then setElementData(source,"Rank","ranks/5.png") elseif (kills >= 1000) and (kills <= 1499) then setElementData(source,"Rank","ranks/6.png") elseif (kills >= 1500) and (kills <= 1999) then setElementData(source,"Rank","ranks/7.png") elseif (kills >= 2000) and (kills <= 2999) then setElementData(source,"Rank","ranks/8.png") elseif (kills >= 3000) and (kills <= 3999) then setElementData(source,"Rank","ranks/9.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Rank = getAccountData(account,"Rank") if Rank then setElementData(source,"Rank", Rank) end end ) and add to score board line Rank = getElementData(source,"Rank") if Rank then setElementData(source,"Rank",":Script/Ranks/"..Rank..".png") end end Thanks....i hope somebody help Link to comment
Alen141 Posted July 22, 2013 Share Posted July 22, 2013 use call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Rank") instead of exports.scoreboard:addScoreboardColumn('Rank') Link to comment
iMr.3a[Z]eF Posted July 22, 2013 Share Posted July 22, 2013 use call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Rank") instead of exports.scoreboard:addScoreboardColumn('Rank') As he said, try this. call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Rank") addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") if (kills >= 0) and (kills <= 4) then setElementData(source,"Rank","ranks/1.png") elseif (kills >= 5) and (kills <= 99) then setElementData(source,"Rank","ranks/2.png") elseif (kills >= 100) and (kills <= 249) then setElementData(source,"Rank","ranks/3.png") elseif (kills >= 250) and (kills <= 499) then setElementData(source,"Rank","ranks/4.png") elseif (kills >= 500) and (kills <= 999) then setElementData(source,"Rank","ranks/5.png") elseif (kills >= 1000) and (kills <= 1499) then setElementData(source,"Rank","ranks/6.png") elseif (kills >= 1500) and (kills <= 1999) then setElementData(source,"Rank","ranks/7.png") elseif (kills >= 2000) and (kills <= 2999) then setElementData(source,"Rank","ranks/8.png") elseif (kills >= 3000) and (kills <= 3999) then setElementData(source,"Rank","ranks/9.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Rank = getAccountData(account,"Rank") if Rank then setElementData(source,"Rank", Rank) end end ) If it doesn't work, what is debug says?. Link to comment
DNL291 Posted July 22, 2013 Share Posted July 22, 2013 call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Rank") And exports.scoreboard:addScoreboardColumn('Rank') Will not make any difference. Link to comment
iMr.3a[Z]eF Posted July 22, 2013 Share Posted July 22, 2013 But the 1st one is make the code easier for beginner scripter. Link to comment
DNL291 Posted July 22, 2013 Share Posted July 22, 2013 But the 1st one is make the code easier for beginner scripter. I did not mean it. Both will do the same thing and it's not the problem. Link to comment
DNL291 Posted July 22, 2013 Share Posted July 22, 2013 (edited) @StevyDK: Try this: exports.scoreboard:addScoreboardColumn('Rank') addEventHandler("onPlayerLogin", root, function(_, account) local kills = getAccountData(account, "kills") if kills then if (kills >= 0) and (kills <= 4) then setElementData(source,"Rank","ranks/1.png") elseif (kills >= 5) and (kills <= 99) then setElementData(source,"Rank","ranks/2.png") elseif (kills >= 100) and (kills <= 249) then setElementData(source,"Rank","ranks/3.png") elseif (kills >= 250) and (kills <= 499) then setElementData(source,"Rank","ranks/4.png") elseif (kills >= 500) and (kills <= 999) then setElementData(source,"Rank","ranks/5.png") elseif (kills >= 1000) and (kills <= 1499) then setElementData(source,"Rank","ranks/6.png") elseif (kills >= 1500) and (kills <= 1999) then setElementData(source,"Rank","ranks/7.png") elseif (kills >= 2000) and (kills <= 2999) then setElementData(source,"Rank","ranks/8.png") elseif (kills >= 3000) and (kills <= 3999) then setElementData(source,"Rank","ranks/9.png") end end end) Edited July 22, 2013 by Guest Link to comment
TAPL Posted July 22, 2013 Share Posted July 22, 2013 @DNL291, You forget the bracket after the 'end' at line 27. Link to comment
-.Paradox.- Posted July 23, 2013 Author Share Posted July 23, 2013 Gonna try....thanks all for youre help but i want add column to scoreboard for it elseif column.name == "Rank" then column.width = 20 dxDrawImage( topX+theX, y+s(1), 16, 11, content, 0, 0, 0, cWhite, drawOverGUI ) Link to comment
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