Jump to content

Car Spawner for only 1 player


Hassam

Recommended Posts

Hello, I'm posting here, because, I try spawn some cars with my friend, and I spawned one car, and my friend spawn another and my car is destroyed. I need help to fix for I and my friend can use one vehicle and when I change to another car, the first car will be destroy.

addEvent ( "SwatSpawn_Ambulance", true ) 
addEventHandler ( "SwatSpawn_Ambulance", root, 
    function () 
        if ( isElement ( Ambulance) ) then 
            destroyElement ( Ambulance ) 
        elseif ( isElement ( Bullet) ) then 
            destroyElement ( Bullet ) 
        elseif ( isElement ( Enforcer) ) then 
            destroyElement ( Enforcer ) 
        end 
        x,y,z = getElementPosition(source) 
        Ambulance = createVehicle ( 416,x+3,y,z, 0, 0, 270) 
        if ( Ambulance ) then  
            setVehicleColor ( Ambulance, 0, 0, 65, 255, 255, 255 ) 
        end 
        setTimer ( warpPedIntoVehicle, 200, 1, source,Ambulance ) 
        triggerClientEvent (source,"closeWindowCars", root ) 
        end 
) 
  
  
addEvent ( "SwatSpawn_Enforcer", true ) 
addEventHandler ( "SwatSpawn_Enforcer", root, 
    function () 
        if ( isElement ( Ambulance) ) then 
            destroyElement ( Ambulance ) 
        elseif ( isElement ( Bullet) ) then 
            destroyElement ( Bullet ) 
        elseif ( isElement ( Enforcer) ) then 
            destroyElement ( Enforcer ) 
        end 
        x,y,z = getElementPosition(source) 
        Enforcer = createVehicle ( 427,x+3,y,z, 0, 0, 270) 
        setTimer ( warpPedIntoVehicle, 200, 1, source,Enforcer ) 
        triggerClientEvent (source,"closeWindowCars", root) 
        if ( Enforcer ) then  
            setVehicleColor ( Enforcer, 0, 0, 65, 255, 255, 255 ) 
        end 
    end 
) 
  
addEvent ( "SwatSpawn_Bullet", true ) 
addEventHandler ( "SwatSpawn_Bullet", root, 
    function () 
        if ( isElement ( Ambulance) ) then 
            destroyElement ( Ambulance ) 
        elseif ( isElement ( Bullet) ) then 
            destroyElement ( Bullet ) 
        elseif ( isElement ( Enforcer) ) then 
            destroyElement ( Enforcer ) 
        end 
        x,y,z = getElementPosition(source) 
        Bullet = createVehicle ( 541,x+3,y,z, 0, 0, 270) 
        setTimer ( warpPedIntoVehicle, 200, 1, source,Bullet ) 
        triggerClientEvent (source,"closeWindowCars", root) 
        if ( Bullet ) then  
            setVehicleColor ( Bullet, 0, 0, 65, 255, 255, 255 ) 
        end 
    end 
) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...