golanu21 Posted July 16, 2013 Share Posted July 16, 2013 hi guys i make that function elevator (player, cmd, x1, x2, x3, col1, col2, col3, alpha, size ) local x, y, z = getElementPosition (player) if x1 and x2 and x3 and col1 and col2 and col3 and alpha and size then px, py, pz = x1, x2 + 2, x3 tx, ty, tz = x, y + 2, z marker1 = createMarker ( x, y, z + 1, "arrow",2, col1, col2, col3, alpha ) marker2 = createMarker ( tonumber(x1), tonumber(x2), tonumber(x3) + 1, "arrow", size, col1, col2, col3, alpha ) local NewNode = xmlCreateChild(RootNode, "Elevator ID"..id..".") xmlSaveFile(RootNode) local id = else outputChatBox ("[invalid Syntax]: /addelevator [x], [y], [z], [Col1], [Col2], [Col3], [Alpha], [size] ", player, 255, 0, 0 ) end end addCommandHandler("addelevator", elevator ) and i don't know what i need to type "local id = " for when i want to delete to make like this /delelevator [iD] Link to comment
Castillo Posted July 16, 2013 Share Posted July 16, 2013 You could assing an unique ID to each elevator, or a name. Link to comment
Castillo Posted July 17, 2013 Share Posted July 17, 2013 Same way you defined everything else. Link to comment
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