Reezmi Posted July 14, 2013 Posted July 14, 2013 How can i keep text on the same size on diferent resolutions? I tried this but it doesnt work dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) On smaller res: http://i.imgur.com/xRczjJh.png?1 Higher res: http://i.imgur.com/LTgDv1G.jpg?1
Fury Posted July 14, 2013 Posted July 14, 2013 How can i keep text on the same size on diferent resolutions?I tried this but it doesnt work dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) On smaller res: http://i.imgur.com/xRczjJh.png?1 Higher res: http://i.imgur.com/LTgDv1G.jpg?1 do not use "*". read this; viewtopic.php?f=91&t=41865&p=423999#p423999
Dealman Posted July 14, 2013 Posted July 14, 2013 Read about guiGetScreenSize and you'll see how to make it work for all resolutions. It works perfectly for DX Drawings.
Reezmi Posted July 14, 2013 Author Posted July 14, 2013 position isnt the problem its the font size. It is different on different resolutions.
iMr.3a[Z]eF Posted July 14, 2013 Posted July 14, 2013 The size argument is 1.50 Change it to bigger or smaller dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) Change it to whatever you want. Or use GUIEditor
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