Reezmi Posted July 14, 2013 Share Posted July 14, 2013 How can i keep text on the same size on diferent resolutions? I tried this but it doesnt work dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) On smaller res: http://i.imgur.com/xRczjJh.png?1 Higher res: http://i.imgur.com/LTgDv1G.jpg?1 Link to comment
Fury Posted July 14, 2013 Share Posted July 14, 2013 How can i keep text on the same size on diferent resolutions?I tried this but it doesnt work dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) On smaller res: http://i.imgur.com/xRczjJh.png?1 Higher res: http://i.imgur.com/LTgDv1G.jpg?1 do not use "*". read this; viewtopic.php?f=91&t=41865&p=423999#p423999 Link to comment
Dealman Posted July 14, 2013 Share Posted July 14, 2013 Read about guiGetScreenSize and you'll see how to make it work for all resolutions. It works perfectly for DX Drawings. Link to comment
Reezmi Posted July 14, 2013 Author Share Posted July 14, 2013 position isnt the problem its the font size. It is different on different resolutions. Link to comment
iMr.3a[Z]eF Posted July 14, 2013 Share Posted July 14, 2013 The size argument is 1.50 Change it to bigger or smaller dxDrawText ( "" .. weaponclip .. "/" .. weaponammo, screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) Change it to whatever you want. Or use GUIEditor Link to comment
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