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dxDrawText scaling on different resolutions


Reezmi

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Posted

The size argument is 1.50

Change it to bigger or smaller

dxDrawText ( "" .. weaponclip .. "/" .. weaponammo,  screenX*0.107, screenY*0.169, screenX*0.977, screenY*0.987, tocolor ( 255, 255, 255, 255 ), 1.50, "arial", "right" ) 

Change it to whatever you want.

Or use GUIEditor

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