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Help Scripting!


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  • Moderators
Posted

If he does, he is making it for you..... Requests are not allowed here.

You should read wiki mta and make it your self. It is isn't a big deal.

Posted

skinid = getElementModel(source)

carid = getElementModel(596)

if skinid==280 or skinid==281 or skinid==282 and carid==596 or carid==598 or carid==597 and isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "police" ) ) then

else

setVehicleLocked ( 596, true )

setVehicleLocked ( 598, true )

setVehicleLocked ( 597, true )

end

is it this?

  • Moderators
Posted

Where is your event? Your function?

Btw:

carid = getElementModel(vehicle) -- not a car id. 
-- and 
if (skinid==280 or skinid==281 or skinid==282 and carid==596 or carid==598 or carid==597) and isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "police" ) ) then 

Posted

function vehicle() 
carid = getElementModel(vehicle) -- not a car id. 
-- and 
if (skinid==280 or skinid==281 or skinid==282 and carid==596 or carid==598 or carid==597) and isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(source)), aclGetGroup ( "police" ) ) then 
else 
setVehicleLocked ( 596, true ) 
setVehicleLocked ( 598, true ) 
setVehicleLocked ( 597, true ) 
end 
addEventHandler("isVehicleLocked",vehicle) 

So is it like this?

  • Moderators
Posted

BiiLLY +1

Well onVehicleStartEnter can be canceled, but you can also remove the player from the vehicle by using removePedFromVehicle after onVehicleEnter. It is just what you want.

Posted
BiiLLY +1

Well onVehicleStartEnter can be canceled, but you can also remove the player from the vehicle by using removePedFromVehicle after onVehicleEnter. It is just what you want.

This is done on a Reallife Server where I played on... so I'll suggest to use that.

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