Hassam Posted July 14, 2013 Share Posted July 14, 2013 Hello guys, I need help from this script, I want put 2 markers, and when I enter on first marker, I want spawn some car, and when I want enter another marker, the car will go to first position, can help me? addEvent ( "spawnVehicle", true ) addEventHandler ( "spawnVehicle", root, function ( vehID) if ( isElement ( vehicles [ source ] ) ) then destroyElement ( vehicles [ source ] ) end if isElementWithinMarker(thePlayer, marker1) then vehicles [ source ] = createVehicle ( vehID, 2001.04370, -1407.97461, 16.91025, 0, 0, 180) if ( vehicles [ source ] ) then setVehicleColor ( vehicles [ source ], 6, 183, 248 ) end setTimer ( warpPedIntoVehicle, 100, 1, source, vehicles [ source ] ) triggerClientEvent ( source, "closeWindow", root ) elseif (isElementWithinMarker(thePlayer, marker2))then vehicles [ source ] = createVehicle ( vehID, 1180.0832519531, -1338.3778076172, 13.409983634949, 0, 0, 270) if ( vehicles [ source ] ) then setVehicleColor ( vehicles [ source ], 6, 183, 248 ) end setTimer ( warpPedIntoVehicle, 100, 1, source, vehicles [ source ] ) triggerClientEvent ( source, "closeWindow", root ) end end ) [2013-07-14 01:37:17] WARNING: Emergency\_server.lua:14: Bad argument @ 'isElementWithinMarker' [Expected element at argument 1, got nil][2013-07-14 01:37:17] WARNING: Emergency\_server.lua:21: Bad argument @ 'isElementWithinMarker' [Expected element at argument 1, got nil] Link to comment
DNL291 Posted July 14, 2013 Share Posted July 14, 2013 'thePlayer' isn't defined, use source instead. Link to comment
Hassam Posted July 14, 2013 Author Share Posted July 14, 2013 'thePlayer' isn't defined, use source instead. Worked, thanks a lot Link to comment
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