Hassam Posted July 14, 2013 Posted July 14, 2013 Hello guys, I need help from this script, I want put 2 markers, and when I enter on first marker, I want spawn some car, and when I want enter another marker, the car will go to first position, can help me? addEvent ( "spawnVehicle", true ) addEventHandler ( "spawnVehicle", root, function ( vehID) if ( isElement ( vehicles [ source ] ) ) then destroyElement ( vehicles [ source ] ) end if isElementWithinMarker(thePlayer, marker1) then vehicles [ source ] = createVehicle ( vehID, 2001.04370, -1407.97461, 16.91025, 0, 0, 180) if ( vehicles [ source ] ) then setVehicleColor ( vehicles [ source ], 6, 183, 248 ) end setTimer ( warpPedIntoVehicle, 100, 1, source, vehicles [ source ] ) triggerClientEvent ( source, "closeWindow", root ) elseif (isElementWithinMarker(thePlayer, marker2))then vehicles [ source ] = createVehicle ( vehID, 1180.0832519531, -1338.3778076172, 13.409983634949, 0, 0, 270) if ( vehicles [ source ] ) then setVehicleColor ( vehicles [ source ], 6, 183, 248 ) end setTimer ( warpPedIntoVehicle, 100, 1, source, vehicles [ source ] ) triggerClientEvent ( source, "closeWindow", root ) end end ) [2013-07-14 01:37:17] WARNING: Emergency\_server.lua:14: Bad argument @ 'isElementWithinMarker' [Expected element at argument 1, got nil][2013-07-14 01:37:17] WARNING: Emergency\_server.lua:21: Bad argument @ 'isElementWithinMarker' [Expected element at argument 1, got nil]
Hassam Posted July 14, 2013 Author Posted July 14, 2013 'thePlayer' isn't defined, use source instead. Worked, thanks a lot
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