Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 ya I did change them to 0,0,............ but it is not working Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 can u change the number for me and give it to me I swear I have been trying now since 1 hour please help me Link to comment
Castillo Posted July 13, 2013 Share Posted July 13, 2013 Hold on, you forgot to specify the bone to attach it to. exports [ "bone_attach" ]:attachElementToBone(kb_beer,player,24,0,0,0,0,0,0) Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 exports [ "VEND_Drink_P" ]:attachElementToBone(kb_beer,player,24,0,0,0,0,0,0)end Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 this is what I did is it correct? Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 local pepsi = createObject( 955, 1463.5, -2206, 12.5, 0, 0, 0 ) local myMarker1 = createMarker( 1463.4791259766, -2207.4919433594, 13.546875, "cylinder", 1, 255, 255, 0, 170 ) local kb_beer = createObject( 1950, 1463.5, -2206, 12.5, 0, 0, 0 ) function MarkerHit1( player, matchingDimension ) takePlayerMoney ( player, tonumber(150) ) setPedAnimation( player, "VENDING", "VEND_Drink_P", -1, true, false, true ) setTimer(function () setPedAnimation ( player, nil, nil) end,1300,1, true) outputChatBox( "لقد استعدت قوتك", player, 255, 0, 0 ) setPedRotation ( player, 0 ) setElementHealth ( player, 100 ) exports [ "VEND_Drink_P" ]:attachElementToBone(kb_beer,player,24,0,0,0,0,0,0)end addEventHandler( "onMarkerHit", myMarker1, MarkerHit1 ) Link to comment
Castillo Posted July 13, 2013 Share Posted July 13, 2013 You named the bone_attach resource: "VEND_Drink_P"? Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 no sorry I made mistake on this I renamed it now to bone_attach Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 Does it work now? Nope, this is the finale code local pepsi = createObject( 955, 1463.5, -2206, 12.5, 0, 0, 0 ) local myMarker1 = createMarker( 1463.4791259766, -2207.4919433594, 13.546875, "cylinder", 1, 255, 255, 0, 170 ) local kb_beer = createObject( 1950, 0, 0, 0, 0, 0, 0 ) function MarkerHit1( player, matchingDimension ) takePlayerMoney ( player, tonumber(150) ) setPedAnimation( player, "VENDING", "VEND_Drink_P", -1, true, false, true ) setTimer(function () setPedAnimation ( player, nil, nil) end,1300,1, true) outputChatBox( "لقد استعدت قوتك", player, 255, 0, 0 ) setPedRotation ( player, 0 ) setElementHealth ( player, 100 ) exports [ "bone_attach" ]:attachElementToBone(kb_beer,player,24,0,0,0,0,0,0)end addEventHandler( "onMarkerHit", myMarker1, MarkerHit1 ) Link to comment
Castillo Posted July 13, 2013 Share Posted July 13, 2013 exports [ "bone_attach" ]:attachElementToBone ( kb_beer, player, 12, 0.015, 0.03, 0, 180, 0, 0 ) Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 lool look now when I go to the marker he do the animation and nothing in the hand and I got shocked with this bottle in his hand Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 I guess we are close to the target all I want is him drinking the beer while in the marker and then the bottle should be gone Link to comment
Castillo Posted July 13, 2013 Share Posted July 13, 2013 Change the offsets until it fits. Link to comment
Majhol Posted July 13, 2013 Author Share Posted July 13, 2013 no what I mean I want to set a timer with it so when he drinks the bottle after 1300 the bottle should be gone not the position of the bottle Link to comment
iMr.3a[Z]eF Posted July 13, 2013 Share Posted July 13, 2013 Is the outputChatBox type arabic? Why Don't you post this in arabic section? Link to comment
Castillo Posted July 13, 2013 Share Posted July 13, 2013 local pepsi = createObject ( 955, 1463.5, -2206, 12.5, 0, 0, 0 ) local myMarker1 = createMarker ( 1463.4791259766, -2207.4919433594, 13.546875, "cylinder", 1, 255, 255, 0, 170 ) function MarkerHit1 ( player, matchingDimension ) takePlayerMoney ( player, 150 ) setPedAnimation ( player, "VENDING", "VEND_Drink_P", -1, true, false, true ) local kb_beer = createObject( 1950, 0, 0, 0, 0, 0, 0 ) setTimer ( function ( beer ) setPedAnimation ( player, nil, nil ) if isElement ( beer ) then destroyElement ( beer ) end end ,1300, 1, kb_beer ) outputChatBox ( "??? ?????? ????", player, 255, 0, 0 ) setPedRotation ( player, 0 ) setElementHealth ( player, 100 ) exports [ "bone_attach" ]:attachElementToBone ( kb_beer, player, 24, 0, 0, 0, 0, 0, 0 ) end addEventHandler ( "onMarkerHit", myMarker1, MarkerHit1 ) Link to comment
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