-.Paradox.- Posted July 10, 2013 Share Posted July 10, 2013 Hello all i want set this code to onPlayerWasted i tried it but dont want to work here is the lua exports.scoreboard:addScoreboardColumn("WepPoints",getRootElement(),6,60) function PlayerKill ( killer, weapon, bodypart) local slot = getPedWeapon(killer) for _,player in ipairs(getElementsByType("player")) do bindKey(player,"next_weapon",PlayerKill) bindKey(player,"previous_weapon",PlayerKill) if (killer and killer ~= source) then if ( bodypart == 9) then setPedStat(killer, stat, getPedStat(killer, stat)+5) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == -- s8) --> then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == 7) then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == 6) then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == 5) then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == 4) then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) elseif (killer and killer ~= source) then if ( bodypart == 3) then setPedStat(killer, stat, getPedStat(killer, stat)+1) setElementData(killer,"WepPoints",tonumber(getPedStat(killer,stat))) end end end end end end end end end end addEventHandler("onPlayerWasted",getRootElement(),PlayerKill) and ramdan kareem to all musulmans Link to comment
-.Paradox.- Posted July 10, 2013 Author Share Posted July 10, 2013 Fixed i added ammo to this line function win(killer, weapon, bodypart) function win(ammo, killer, weapon, bodypart) Link to comment
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