☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 6, 2013 Share Posted July 6, 2013 Salve a tutti Volevo chiedervi come faccio a mettere il timer alle mappe di una gamemode, per esempio, c'è una gamemode che si chiama "aa" dove ci sono per esempio due mappe. Ora come faccio che dopo 10 minuti si starta l'altra mappa?? Ora metto anche il Codice della gamemode cosi se mi fate un piacere mi mettete già all'interno il codice per il countdown ,Vi prego, mi serve... Ecco la gamemode : local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ////////////////// MISION \\\\\\\\\\\\\\\\\\ local total_markers = getElementChildrenCount( getElementByID( "markers" ) ) local num = math.random( 0, total_markers - 1 ) local marker_spawn = getElementChild ( getElementByID( "markers" ), num) local mx = getElementData ( marker_spawn, "posX" ) local my = getElementData ( marker_spawn, "posY" ) local mz = getElementData ( marker_spawn, "posZ" ) setPlayerTeam ( plr, teamSurvivor ) objectiveMarker = createMarker(mx, my, mz) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- misiones function MarkerHit1 ( hitPlayer, matchingDimension ) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do WinDisplay = textCreateDisplay () setTimer( textDisplayAddText, 800, 1, WinDisplay, WinText ) -- textDisplayAddText ( WinDisplay, WinText ) WinText = textCreateTextItem ( getPlayerName(hitPlayer) .. " WIN! Next Map In 10 Seconds", 0.5, 0.5, "low", 255, 0, 0, 255, 2, "center" ) textDisplayAddObserver ( WinDisplay, plr) setElementData( hitPlayer, "inmarker", true ) setTimer( textDestroyTextItem, 5000, 1, WinText ) setTimer(StartNextMap,10000,1) setPedFrozen ( aa_root, true ) setTimer( setElementFrozen, 10000, 1, aa_root, false ) end end addEventHandler("onMarkerHit", aa_root, MarkerHit1) function StartNextMap () exports.mapmanager:changeGamemode( getResourceFromName('aa') ) end infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) Link to comment
HunT Posted July 6, 2013 Share Posted July 6, 2013 La script Che hai postato non e d aiuto. Che gm usi come "background"? Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 Questa qui! Questa nn è uno script, è una gamemode, ti ho fatto vedere il codice della gamemode quale era per poi aiutarmi (se vuoi) a mettere anche il timer. Link to comment
xShocKz Posted July 7, 2013 Share Posted July 7, 2013 quindi vuoi copiare il server minimissions? Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 ma che cavolo dici con quella testa?? Minimission??? ahahahahhaha Io vogio fare una cosa totalmente diversa, voglio fare zombies vs humans, e voglio farla con questa gamemode. Link to comment
xShocKz Posted July 7, 2013 Share Posted July 7, 2013 quindi la solita gamemode zombie, niente di nuovo Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 No, Zombies vs Humans, 2 squadre Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 Se la gm funziona con cosa la usi? .map o createObject? Non è possibile che il codice che hai postato è una gm completa Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 la uso con .map, comunque se vuoi la completa eccola : https://community.multitheftauto.com/in ... ils&id=478 Comunque prima avevo postato il file più importante della gamemode Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 Ok ho capito il problema,attualmente la gamemode cambia mappa quando un player passa su un marker,mentre invece tu vuoi che cambia mappa quando tutti diventano zombie? Cmq la funzione è questa : function StartNextMap () exports.mapmanager:changeGamemode( getResourceFromName('aa') ) end Se hai cambiato nome alla gm non dimenticare di editare "aa" con quello che hai scelto,e le mappe devono essere tipo lol-mappa invece di aa-mappa Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 Se vuoi fare in modo che parte una nuova mappa quando tutti diventano zombie e molto semplice. Fai uno script client side con onClientRender. Esempio : numeroPlayers = get players online numeroZombie = get players nel team zombie if numeroPlayers == numeroZombie then -- qui serve il tonumber setTimer(StartNextMap,10000,1) oppure solo StartNextMap () se vuoi farla partire sbt Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 Mi aiuti a fare lo script?? Non so fare quello che mi hai detto Grazie. Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 Si ma non mi hai detto quando deve partire la nuova mappa. Quando rimane un player o tutti zombie. Dettagli Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 7, 2013 Author Share Posted July 7, 2013 Vorrei che quando rimangono soltanto gli zombies cambi mappa dopo 10 secondi Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 Vorrei che quando rimangono soltanto gli zombies cambi mappa dopo 10 secondi Si ma mi spieghi perche cazzo fai il post anche in scripting? Non vuoi essere aiutato allora,aspetto che ti risponda qualcuno li allora. Link to comment
HunT Posted July 7, 2013 Share Posted July 7, 2013 addEventHandler("onPlayerWasted", root, function() local numberPLayers = getPlayerCount() local numberZombie = getPlayersInTeam ( Zombies ) if tonumber (numberPLayers) == tonumber (numberZombie ) then setTimer(StartNextMap,10000,1) end end ) Non l ho testata,aggiungila sotto e vedi se funge (credo di si) Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 dai, lo scrivo anche in scripting perchè lo script mi serve subito. Tra 3 giorni devo andare in vacanza. Va bene, allora nn faccio più topic in scripting, sei contento?? Però aiutami perfavore. Link to comment
HunT Posted July 8, 2013 Share Posted July 8, 2013 L hai testato quello che ti ho dato? Se hai problemi dagli -1 a numberPlayers Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 scusa, LOOOL, nn lo avevo letto Ora vedo se funziona, te lo scrivo proprio qui se va bene o va male NN Funziona, comunque come faccio a mettere -1 a tonumber ?? Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 No, nnt, non funziona neanche con -1 Aspetta, ho appena visto nella console del server, c'è un errore nel codice che mi hai appena dato, nn so come aggiustarlo E' questo : [2013-07-08 12:56:57] WARNING: aa\aa.lua:133: Bad argument @ 'getPlayersInTeam' Link to comment
HunT Posted July 8, 2013 Share Posted July 8, 2013 Fai una cosa,passami l intera cartella e stasera te la riparo. Senza la gamemode non posso risolvere questi problemi. Una cosa ancor piu pratica e che se hai steam mi aggiungi e quando hai bisogno d aiuto ti rispondo subito. Il nome su steam è Hunterix (lol) Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 La gamemode la puoi scaricare da qui: https://community.multitheftauto.com/in ... ils&id=478 ricorda che io il file aa.lua, c'è l'ho cosi: local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 5000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) Link to comment
HunT Posted July 8, 2013 Share Posted July 8, 2013 Che faticaccia Ci sono alcuni bug che non riguardano quello che ho fatto,ad esempio quando il player spawna non sta nel team humans. cmq prova ora e fammi sapere,a me funziona ma sono solo io nel Home server.Devi provare con altri giocatori. local aa_root = getRootElement() teamSurvivor = createTeam ( "Humans", 0, 255, 0 ) teamZombies = createTeam ( "Zombies", 255, 0, 0 ) function loadmap(startmap, player) mapRoot = getResourceRootElement(startmap) local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) -- ///////////////// SPAWN \\\\\\\\\\\\\\\\\\\\ local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setTimer( setPedSkin , 500 , 1 , plr, math.random(9,288)) spawnPlayer( plr, x, y, z, rot); setCameraTarget ( plr, plr ); fadeCamera( plr, true ); for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( plr, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end end addEventHandler("onGamemodeMapStart", aa_root, loadmap) function aa_onResourceStart( resourcename, res ) setTeamFriendlyFire(teamSurvivor , false ) if ( resourcename == getThisResource () ) then local plrs = getElementsByType( "player" ); for i, plr in pairs( plrs ) do setElementData( plr, "Deaths", 0 ) end setTimer( call, 1000, 1, getResourceFromName("scoreboard"), "addScoreboardColumn", "Deaths" ) end if resourceName == 'mapmanager' then mapmanager = createResourceCallInterface('mapmanager') end end addEventHandler( "onResourceStart", aa_root, aa_onResourceStart ) function joinHandler() local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setElementData( source, "inmarker", false ); setPlayerTeam ( source, teamSurvivor ) spawnPlayer( source, x, y, z, rot ) setTimer( setPedSkin , 500 , 1 , source, math.random(9,288)) outputChatBox("< Welcome To Against All By CHAOS_IS_ME>", source, 255, 138, 0, true) outputChatBox("< Current Version: #00FF00 1.0>", source, 255, 138, 0, true) setCameraTarget ( source, source ) setElementData( source, "Deaths", 0 ) fadeCamera(source, true) for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do giveWeapon( source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end end addEventHandler("onPlayerJoin", aa_root, joinHandler) function aa_playerWasted( totalAmmo, killer ) local playerdeaths = getElementData ( source, "Deaths" ) setElementData ( source, "Deaths", playerdeaths+1 ) local total_spawns = getElementChildrenCount( getElementByID( "spawns" ) ) local num = math.random( 0, total_spawns - 1 ) local skin = math.random(9,288) local spawn_random = getElementChild ( getElementByID( "spawns" ), num ) local x = getElementData ( spawn_random, "posX" ) local y = getElementData ( spawn_random, "posY" ) local z = getElementData ( spawn_random, "posZ" ) local rot = getElementData ( spawn_random, "rot" ) setPlayerTeam ( source, teamZombies ) setTimer( spawnPlayer , 1000 , 1 , source, x, y, z, rot) setCameraTarget ( source, source ) setTimer(checkZombieForNextMap,3000,1) fadeCamera(source, true) --[[ idk what the is dat for k,v in ipairs( getElementChildren( getElementByID( "armas" ) ) ) do setTimer( giveWeapon, 5000 , 1 , source, tonumber( getElementData( v, "id" ) ), getElementData( v, "ammo" ) ) end]] end addEventHandler ( "onPlayerWasted", aa_root, aa_playerWasted ) local localPlayerName = getPlayerName(aa_root) -- ///////////////// Cose aggiunte da me \\\\\\\\\\\\\\\\\\\\ -- ///////////////// Quando un umano muore, entra nel gruppo zombies \\\\\\\\\\\\\\\\\\\\ infection = createPickup (-1, 1, 3.11, 3, 1275, 15000 ) function infected ( thePlayer ) setPlayerTeam ( thePlayer, teamZombies ) setPedSkin ( thePlayer, 13 ) setPedHeadless ( thePlayer, true ) end addEventHandler ( "onPickupUse", infection, infected ) addEventHandler("onPlayerSpawn", root, function() if(getPlayerTeam(source) == teamZombies) then local weaponsToGive = { { id = 4, ammo = 30, setAsCurrent = true }, -- your knife } for _, v in ipairs(weaponsToGive) do giveWeapon(source, v.id, v.ammo, v.setAsCurrent) end setElementModel(source, 137) setPedHeadless ( source, true ) outputChatBox ( "You are now a Zombie.", source, 255, 0, 0 ) end end ) -- // Hai eliminato il nextmap della versione originale -.- function checkZombieForNextMap () local theTeam = getTeamFromName ( "Zombies" ) if theTeam then numberPLayers = tonumber( getElementsByType( "player" )) numberZombie = tonumber (getPlayersInTeam ( theTeam )) if numberPLayers == numberZombie then setTimer(StartNextMap,10000,1) -- qui puoi aggiungere un trigger client per far apparire un immagine per il nextmap o il tempo o un testo. end end end function StartNextMap () exports.mapmanager:changeGamemode( getResourceFromName('aa') ) end Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 fUNZIONA Ma quando si starta la nuova mappa, il personaggio nn si trova in nessun gruppo, puoi fixare questo cosa?? Nel senzo che se si fa TAB si vedono i due gruppi, e sopra a tutto i player (che nn si trovano in nessun gruppo) rappresentati in bianco. Fixalo per favore Link to comment
☻ᶠᶸᶜᵏᵧₒᵤ☻ Posted July 8, 2013 Author Share Posted July 8, 2013 Hai un idea per sistemare sto fatto?? Asp, si può fare con SetTimer che dopo 5 secondi che si è cambiata la mappa tutti entrano nel gruppo Humans. Il fatto e che io nn lo so fare. LOOOL Link to comment
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