prodigy285 Posted July 1, 2013 Share Posted July 1, 2013 How do i disable time,weather and etc on F1 on my server? Link to comment
iPrestege Posted July 1, 2013 Share Posted July 1, 2013 Remove the button code fr_client.lua. Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 Now were would that be located? Link to comment
iPrestege Posted July 1, 2013 Share Posted July 1, 2013 freeroam resource fr_client.lua file? Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 removed nothing happened in server i can still be able to change stuff without being logged in http://prntscr.com/1d151z Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 Are you sure that you changed the one at: "\server\mods\deathmatch\resources\[gameplay]\freeroam\"? Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 Yep http://prntscr.com/1d19uu Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 Oh you have to extract the freeroam file Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 Post the content of fr_client.lua. Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 I deleted it as i was told to do. Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 he need to extract the file first i tried it and it work perfectly and when remove the buttons he need to disallow setting time and weather from meta settings and when he finish he should write on MTA Server upgrade freeroam Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 I dont know what to do now the file is deleted and its not in the waste bin. Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 Download the latest resources: https://code.google.com/p/mtasa-resourc ... loads/list Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 Try this maybe it will work CONTROL_MARGIN_RIGHT = 5 LINE_MARGIN = 5 LINE_HEIGHT = 16 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() server = createServerCallInterface() guiSetInputMode("no_binds_when_editing") --------------------------- -- Set skin window --------------------------- function skinInit() setControlNumber(wndSkin, 'skinid', getElementModel(g_Me)) end function showSkinID(leaf) if leaf.id then setControlNumber(wndSkin, 'skinid', leaf.id) end end function applySkin() local skinID = getControlNumber(wndSkin, 'skinid') if skinID then server.setMySkin(skinID) fadeCamera(true) end end wndSkin = { 'wnd', text = 'Set skin', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='skinlist', width=230, height=290, columns={ {text='Skin', attr='name'} }, rows={xml='skins.xml', attrs={'id', 'name'}}, onitemclick=showSkinID, onitemdoubleclick=applySkin }, {'txt', id='skinid', text='', width=50}, {'btn', id='set', onclick=applySkin}, {'btn', id='close', closeswindow=true} }, oncreate = skinInit } function setSkinCommand(cmd, skin) skin = skin and tonumber(skin) if skin then server.setMySkin(skin) fadeCamera(true) closeWindow(wndSpawnMap) closeWindow(wndSetPos) end end addCommandHandler('setskin', setSkinCommand) addCommandHandler('ss', setSkinCommand) --------------------------- --- Set animation window --------------------------- function applyAnimation(leaf) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndAnim, 'animlist') if not leaf then return end end server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true) end function stopAnimation() server.setPedAnimation(g_Me, false) end wndAnim = { 'wnd', text = 'Set animation', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='animlist', width=230, height=290, columns={ {text='Animation', attr='name'} }, rows={xml='animations.xml', attrs={'name'}}, expandlastlevel=false, onitemdoubleclick=applyAnimation }, {'btn', id='set', onclick=applyAnimation}, {'btn', id='stop', onclick=stopAnimation}, {'btn', id='close', closeswindow=true} } } addCommandHandler('anim', function(command, lib, name) server.setPedAnimation(g_Me, lib, name, true, true) end ) --------------------------- -- Weapon window --------------------------- function addWeapon(leaf, amount) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist') amount = getControlNumber(wndWeapon, 'amount') if not amount or not leaf then return end end server.giveMeWeapon(leaf.id, amount) end wndWeapon = { 'wnd', text = 'Give weapon', width = 250, controls = { { 'lst', id='weaplist', width=230, height=280, columns={ {text='Weapon', attr='name'} }, rows={xml='weapons.xml', attrs={'id', 'name'}}, onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end }, {'br'}, {'txt', id='amount', text='500', width=60}, {'btn', id='add', onclick=addWeapon}, {'btn', id='close', closeswindow=true} } } function giveWeaponCommand(cmd, weapon, amount) weapon = tonumber(weapon) or getWeaponIDFromName(weapon) if not weapon then return end amount = amount and tonumber(amount) or 500 server.giveMeWeapon(math.floor(weapon), amount) end addCommandHandler('give', giveWeaponCommand) addCommandHandler('wp', giveWeaponCommand) --------------------------- -- Fighting style --------------------------- addCommandHandler('setstyle', function(cmd, style) style = style and tonumber(style) if style then server.setPedFightingStyle(g_Me, style) end end ) --------------------------- -- Clothes window --------------------------- function clothesInit() if getElementModel(g_Me) ~= 0 then errMsg('You must have the CJ skin set in order to apply clothes.') closeWindow(wndClothes) return end if not g_Clothes then triggerServerEvent('onClothesInit', g_Me) end end addEvent('onClientClothesInit', true) addEventHandler('onClientClothesInit', g_Root, function(clothes) g_Clothes = clothes.allClothes for i,typeGroup in ipairs(g_Clothes) do for j,cloth in ipairs(typeGroup.children) do if not cloth.name then cloth.name = cloth.model .. ' - ' .. cloth.texture end cloth.wearing = clothes.playerClothes[typeGroup.type] and clothes.playerClothes[typeGroup.type].texture == cloth.texture and clothes.playerClothes[typeGroup.type].model == cloth.model or false end table.sort(typeGroup.children, function(a, b) return a.name < b.name end) end bindGridListToTable(wndClothes, 'clothes', g_Clothes, false) end ) function clothListClick(cloth) setControlText(wndClothes, 'addremove', cloth.wearing and 'remove' or 'add') end function applyClothes(cloth) if not cloth then cloth = getSelectedGridListLeaf(wndClothes, 'clothes') if not cloth then return end end if cloth.wearing then cloth.wearing = false setControlText(wndClothes, 'addremove', 'add') server.removePlayerClothes(g_Me, cloth.parent.type) else local prevClothIndex = table.find(cloth.siblings, 'wearing', true) if prevClothIndex then cloth.siblings[prevClothIndex].wearing = false end cloth.wearing = true setControlText(wndClothes, 'addremove', 'remove') server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type) end end wndClothes = { 'wnd', text = 'Clothes', x = -20, y = 0.3, width = 350, controls = { { 'lst', id='clothes', width= Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 Now what do i delete http://prntscr.com/1d1fho Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 (edited) Bro read my post :3 Edited July 1, 2013 by Guest Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 Remove this {'lbl', text='Environment'}, {'br'}, {'btn', id='time', window=wndTime}, {'chk', id='freezetime', text='freeze', onclick=toggleFreezeTime}, {'btn', id='weather', window=wndWeather}, {'btn', id='speed', window=wndGameSpeed} From line 1574 too 1579 Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 Thank you guys so much now only 1 mor eproblem how to erase the tank and rocket launchers also mini gun? Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 Also the map when you spawn Link to comment
Castillo Posted July 1, 2013 Share Posted July 1, 2013 The resource has settings to disable that. Link to comment
-.Paradox.- Posted July 1, 2013 Share Posted July 1, 2013 prodigy i'll help you just tell me what weapons and cars you want to disallow Link to comment
prodigy285 Posted July 1, 2013 Author Share Posted July 1, 2013 i want to disallow tank ,minigun,rpg rocket launcher,othe rocket launcher Link to comment
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