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getAccountName Problems!! DDDDD:


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I'm doing an event manager, built in a GUI panel. But of course, I gotta make only admins allowed to open GUI, but everytime I try to add the below code (I'm not sure if I'm using the right one) I get message errors. But I'm sure something is wrong, as when I log, GUI opens automatically, so basic I want this :

I wanna make only Admins allowed to open GUI, and to make it appear using /events and so close using myButton8

local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) 
        if isObjectInACLGroup ( "user.".. accName, aclGetGroup ( "Admin" ) ) then 
  

I wanna add the above code to the code below.

function showGUI ( )         
        if ( guiGetVisible ( myWindow ) == true ) then 
                guiSetVisible ( myWindow, false ) 
        else               
                guiSetVisible ( myWindow, true ) 
        showCursor( true ) 
        end 
end 
addEventHandler("onClientResourceStart", resourceRoot, showGUI) 
addCommandHandler ( "events", showGUI ) 
  
function closeGUI ( ) 
        guiSetVisible ( myWindow, false ) 
        showCursor( false ) 
end 
addEventHandler("onClientGUIClick", myButton8, closeGUI, false) 

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You're not make much sense anyway try this :

-- Client Side --

addCommandHandler('events', 
    function (  ) 
        triggerServerEvent ('aCheckGroup',localPlayer) 
    end 
) 
  
addEvent('aCheckDone',true) 
addEventHandler('aCheckDone',root, 
    function (    ) 
        state = guiGetVisible ( myWindow ) 
            guiSetVisible ( myWindow,not state ) 
            showCursor ( state ) 
    end 
) 
  
  
function closeGUI ( ) 
        guiSetVisible ( myWindow, false ) 
        showCursor( false ) 
end 
addEventHandler("onClientGUIClick", myButton8, closeGUI, false) 

-- Server Side --

addEvent('aCheckGroup',true) 
addEventHandler('aCheckGroup',root, 
    function (  ) 
      if isGuestAccount ( getPlayerAccount ( client ) ) then return false end 
      local aPlayerAccount = getAccountName ( getPlayerAccount ( client ) )  
            if isObjectInACLGroup ('user.'..aPlayerAccount, aclGetGroup ( 'Admin' )         ) then  
                triggerClientEvent ( client,'aCheckDone',client ) 
            else 
                outputChatBox('Access denied',client,255,0,0) 
        end 
    end 
) 

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