Alexs Posted June 22, 2013 Share Posted June 22, 2013 Hello, How can i apply a shader just in some random ped? Link to comment
Castillo Posted June 22, 2013 Share Posted June 22, 2013 local myPed = createPed ( 15, 0, 0, 0 ) local myShader = dxCreateShader ( args ) engineApplyShaderToWorldTexture ( myShader, "*", myPed ) Link to comment
Alexs Posted June 22, 2013 Author Share Posted June 22, 2013 local myPed = createPed ( 15, 0, 0, 0 ) local myShader = dxCreateShader ( args ) engineApplyShaderToWorldTexture ( myShader, "*", myPed ) Thanks. Link to comment
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