waqaarali Posted June 22, 2013 Share Posted June 22, 2013 local mysql = exports.mysql local scriptVer = exports.global:getScriptVersion() local salt = "vgrpkeyscotland" -- Gay beta code local hasBeta = { } function UserAccountLoggedOut() exports['anticheat-system']:changeProtectedElementDataEx(client, "gameaccountloggedin", 0, true) end addEvent("account:loggedout", true) addEventHandler("account:loggedout", getRootElement(), UserAccountLoggedOut) function UserLoggedOut() exports['anticheat-system']:changeProtectedElementDataEx(source, "loggedin", 0, true) end addEvent("player:loggedout", true) addEventHandler("player:loggedout", getRootElement(), UserLoggedOut) function UserLoggedOutAll() exports['anticheat-system']:changeProtectedElementDataEx(client, "loggedin", 0, true) exports['anticheat-system']:changeProtectedElementDataEx(client, "gameaccountloggedin", 0, true) end addEvent("accountplayer:loggedout", true) addEventHandler("accountplayer:loggedout", getRootElement(), UserLoggedOutAll) function informServerHasBeta() hasBeta[client] = false end addEvent("hasBeta", true) addEventHandler("hasBeta", getRootElement(), informServerHasBeta) function beta(thePlayer) if ( exports.global:isPlayerAdmin(thePlayer)) then local count = 0 for k,v in pairs(hasBeta) do count = count + 1 end exports.global:sendMessageToAdmins("> " .. count .. " people are running Sapphire Beta.") end end addCommandHandler("beta", beta) function playerQuit() hasBeta[source] = nil end addEventHandler("onPlayerQuit", getRootElement(), playerQuit) function acceptBeta() redirectPlayer(client, "temp.chuevo.com", getServerPort(), getServerPassword()) end addEvent("acceptBeta", true) addEventHandler("acceptBeta", getRootElement(), acceptBeta) -- end gay beta code function sendSalt() triggerClientEvent(client, "sendSalt", source, salt, getPlayerIP(source), getElementData(getRootElement(), "account:motd")) end addEvent("getSalt", true) addEventHandler("getSalt", getRootElement(), sendSalt) function encrypt(str) local hash = 0 for i = 1, string.len(str) do hash = hash + tonumber(string.byte(str, i, i)) end if (hash==0) then return 0 end hash = hash + 100000000 return hash end function encryptSerial(str) local hash = md5(str) local rhash = "VGRP" .. string.sub(hash, 17, 20) .. string.sub(hash, 1, 2) .. string.sub(hash, 25, 26) .. string.sub(hash, 21, 2) return rhash end function resourceStart(resource) setGameType("Roleplay") setMapName("Cylus RP: Los Santos") setRuleValue("Script Version", tostring(scriptVer)) setRuleValue("Author", "Cylus Scripting Team") local motdresult = mysql:query_fetch_assoc("SELECT value FROM settings WHERE name='motd' LIMIT 1") exports['anticheat-system']:changeProtectedElementDataEx(getRootElement(), "account:motd", motdresult["value" ], false ) local amotdresult = mysql:query_fetch_assoc("SELECT value FROM settings WHERE name='amotd' LIMIT 1") exports['anticheat-system']:changeProtectedElementDataEx(getRootElement(), "account:amotd", amotdresult["value" ], false ) for key, value in ipairs(exports.pool:getPoolElementsByType("player")) do triggerEvent("playerJoinResourceStart", value, resource) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), resourceStart) function onJoin() -- Set the user as not logged in, so they can't see chat or use commands exports['anticheat-system']:changeProtectedElementDataEx(source, "loggedin", 0) exports['anticheat-system']:changeProtectedElementDataEx(source, "gameaccountloggedin", 0, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "gameaccountusername", "") exports['anticheat-system']:changeProtectedElementDataEx(source, "gameaccountid", "") exports['anticheat-system']:changeProtectedElementDataEx(source, "dbid", false) exports['anticheat-system']:changeProtectedElementDataEx(source, "adminlevel", 0) exports['anticheat-system']:changeProtectedElementDataEx(source, "hiddenadmin", 0) exports['anticheat-system']:changeProtectedElementDataEx(source, "globalooc", 1, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "muted", 0) exports['anticheat-system']:changeProtectedElementDataEx(source, "loginattempts", 0, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "timeinserver", 0, false) setElementDimension(source, 9999) setElementInterior(source, 0) clearChatBox(source) exports.global:updateNametagColor(source) end addEventHandler("onPlayerJoin", getRootElement(), onJoin) addEvent("playerJoinResourceStart", false) addEventHandler("playerJoinResourceStart", getRootElement(), onJoin) addEvent("restoreJob", false) function spawnCharacter(charname, version) exports.global:takeAllWeapons(client) exports.global:takeAllWeapons(source) takeAllWeapons(source) takeAllWeapons(client) source = client local id = getElementData(client, "gameaccountid") charname = string.gsub(tostring(charname), " ", "_") local safecharname = mysql:escape_string(charname) local data = mysql:query_fetch_assoc("SELECT * FROM characters WHERE charactername='" .. safecharname .. "' AND account='" .. mysql:escape_string(id) .. "' AND cked = 0") if (data) then local id = tonumber(data["id"]) local currentid = getElementData(source, "dbid") if hasBeta[source] then if id == currentid then return elseif currentid then triggerEvent("savePlayer", source, "Change Character", source) end end for key, value in ipairs(getElementsByType("player")) do if ( getElementData(value, "loggedin") == 1 and value ~= source and hasBeta[value] ) then triggerClientEvent(value, "onPlayerCharacterChange", source, charname) end end local x = tonumber(data["x"]) local y = tonumber(data["y"]) local z = tonumber(data["z"]) local rot = tonumber(data["rotation"]) local interior = tonumber(data["interior_id"]) local dimension = tonumber(data["dimension_id"]) local health = tonumber(data["health"]) local armor = tonumber(data["armor"]) local skin = tonumber(data["skin"]) setPedSkin(source, skin) local money = tonumber(data["money"]) local factionID = tonumber(data["faction_id"]) local cuffed = tonumber(data["cuffed"]) local radiochannel = tonumber(data["radiochannel"]) local masked = tonumber(data["masked"]) local duty = tonumber(data["duty"]) local cellnumber = tonumber(data["cellnumber"]) local fightstyle = tonumber(data["fightstyle"]) local pdjail = tonumber(data["pdjail"]) local pdjail_time = tonumber(data["pdjail_time"]) local pdjail_station = tonumber(data["pdjail_station"]) local job = tonumber(data["job"]) local casualskin = tonumber(data["casualskin"]) local weapons = tostring(data["weapons"]) local ammo = tostring(data["ammo"]) local carlicense = tonumber(data["car_license"]) local gunlicense = tonumber(data["gun_license"]) local bankmoney = tonumber(data["bankmoney"]) local fingerprint = tostring(data["fingerprint"]) local tag = tonumber(data["tag"]) local hoursplayed = tonumber(data["hoursplayed"]) local timeinserver = tonumber(data["timeinserver"]) local restrainedobj = tonumber(data["restrainedobj"]) local restrainedby = tonumber(data["restrainedby"]) local factionrank = tonumber(data["faction_rank"]) local dutyskin = tonumber(data["dutyskin"]) local phoneoff = tonumber(data["phoneoff"]) local blindfold = tonumber(data["blindfold"]) local gender = tonumber(data["gender"]) local cellphonesecret = tonumber(data["cellphonesecret"]) local photos = tonumber(data["photos"]) local age = data["age"] local race = tonumber(data["skincolor"]) local weight = data["weight"] local height = data["height"] local desc = data["description"] local maxvehicles = tonumber(data["maxvehicles"]) local factionleader = tonumber(data["faction_leader"]) local d_addiction = tostring(data["d_addiction"]) exports['anticheat-system']:changeProtectedElementDataEx(source, "chardescription", desc) exports['anticheat-system']:changeProtectedElementDataEx(source, "age", age) exports['anticheat-system']:changeProtectedElementDataEx(source, "weight", weight) exports['anticheat-system']:changeProtectedElementDataEx(source, "height", height) exports['anticheat-system']:changeProtectedElementDataEx(source, "race", race) exports['anticheat-system']:changeProtectedElementDataEx(source, "maxvehicles", maxvehicles) -- LANGUAGES local lang1 = tonumber(data["lang1"]) local lang1skill = tonumber(data["lang1skill"]) local lang2 = tonumber(data["lang2"]) local lang2skill = tonumber(data["lang2skill"]) local lang3 = tonumber(data["lang3"]) local lang3skill = tonumber(data["lang3skill"]) local currentLanguage = tonumber(data["currlang"]) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.current", currentLanguage, false) if lang1 == 0 then lang1skill = 0 end if lang2 == 0 then lang2skill = 0 end if lang3 == 0 then lang3skill = 0 end exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang1", lang1, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang1skill", lang1skill, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang2", lang2, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang2skill", lang2skill, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang3", lang3, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "languages.lang3skill", lang3skill, false) -- END OF LANGUAGES exports['anticheat-system']:changeProtectedElementDataEx(source, "timeinserver", timeinserver, false) exports['anticheat-system']:changeProtectedElementDataEx(source, "dbid", tonumber(id)) exports['item-system']:loadItems( source, true ) exports['anticheat-system']:changeProtectedElementDataEx(source, "loggedin", 1) -- Check his name isn't in use by a squatter local playerWithNick = getPlayerFromName(tostring(charname)) Link to comment
waqaarali Posted June 22, 2013 Author Share Posted June 22, 2013 There is this Error to : [2013-06-22 16:07:21] ERROR: account-system/s_account_system_sapphire.lua:324: attempt to concatenate local 'motd' (a boolean value) Link to comment
Dizzle Posted June 22, 2013 Share Posted June 22, 2013 We dont support Leaked valhalla 4.0.24 script. sorry make one at your selve. Link to comment
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