SuleymanM Posted June 17, 2013 Share Posted June 17, 2013 Hi all, Lol ... what server i have .... i no modify anithing and do an error .... idk what to solve pls help me : - No function ranklist ... and others ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside[2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:22] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside Link to comment
mcer Posted June 17, 2013 Share Posted June 17, 2013 Hi all,Lol ... what server i have .... i no modify anithing and do an error .... idk what to solve pls help me : - No function ranklist ... and others ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside[2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:21] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside [2013-06-17 16:31:22] ERROR: Client triggered serverside event onClientCallsServerFunction, but event is not added serverside Use /debugscript 3 and see where is the problem. Link to comment
SuleymanM Posted June 17, 2013 Author Share Posted June 17, 2013 lol ... debugscript 3 is to set debugscript level ! and no function in-game or other! Link to comment
mcer Posted June 17, 2013 Share Posted June 17, 2013 lol ... debugscript 3 is to set debugscript level ! and no function in-game or other! /debugscript 3 Only with one space, Do it in-game window. Link to comment
SuleymanM Posted June 17, 2013 Author Share Posted June 17, 2013 i write .... and give an error ... this will repeat , pls help me ...Man , i delete some lines to not see healthbar -- race_client.lua g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true) g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true) g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 } g_HunterID = 425 g_Checkpoints = {} g_Pickups = {} g_VisiblePickups = {} g_Objects = {} function setNextMap ( mapname ) g_NextMap = mapname end addEvent ( "setNextMap", true ) addEventHandler ( "setNextMap", getRootElement(), setNextMap ) addEventHandler('onClientResourceStart', g_ResRoot, function() g_Players = getElementsByType('player') exports.scoreboard:scoreboardSetSortBy("race rank") fadeCamera(false,0.0) -- create GUI local screenWidth, screenHeight = guiGetScreenSize() g_dxGUI = { checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'), -- mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'), -- nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), -- } g_dxGUI.checkpoint:color(0,170,70,255) g_dxGUI.mapdisplay:color(0,170,70,255) g_dxGUI.mapdisplayName:color(255,255,255,255) g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplay:color(0,170,70,255) g_dxGUI.nextdisplayName:color(255, 255, 255, 255) g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplay:visible(false) g_dxGUI.nextdisplayName:visible(false) g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255) g_GUI = { timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil), timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false), timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false), } guiSetFont(g_GUI.timeleft, 'default-bold-small') guiSetFont(g_GUI.timepassed, 'default-bold-small') guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center') --g_GUI.speedbar:setProgress(0) hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed') RankingBoard.precreateLabels(10) -- set update handlers g_PickupStartTick = getTickCount() addEventHandler('onClientRender', g_Root, updateBars) g_WaterCheckTimer = setTimer(checkWater, 1000, 0) -- load pickup models and textures for name,id in pairs(g_ModelForPickupType) do engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id) engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id) -- Double draw distance for pickups engineSetModelLODDistance( id, 60 ) end if isVersion101Compatible() then -- Dont clip vehicles (1.0.1 function) setCameraClip ( true, false ) end -- Init presentation screens TravelScreen.init() TitleScreen.init() -- Show title screen now TitleScreen.show() setPedCanBeKnockedOffBike(g_Me, false) end ) ------------------------------------------------------- -- Title screen - Shown when player first joins the game ------------------------------------------------------- TitleScreen = {} TitleScreen.startTime = 0 function TitleScreen.init() local screenWidth, screenHeight = guiGetScreenSize() local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 ); g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false) g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' ) g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' ) g_dxGUI['titleText1']:text( 'KEYS: \n' .. 'F9 \n' .. 'F5 \n' .. 'ENTER' ) g_dxGUI['titleText2']:text( '\n' .. '- HELP \n' .. '- TOP TIMES \n' .. '- SUICIDE' ) hideGUIComponents('titleImage','titleText1','titleText2') end function TitleScreen.show() showGUIComponents('titleImage','titleText1','titleText2') guiMoveToBack(g_GUI['titleImage']) TitleScreen.startTime = getTickCount() TitleScreen.bringForward = 0 addEventHandler('onClientRender', g_Root, TitleScreen.update) end function TitleScreen.update() local secondsLeft = TitleScreen.getTicksRemaining() / 1000 local alpha = math.min(1,math.max( secondsLeft ,0)) guiSetAlpha(g_GUI['titleImage'], alpha) g_dxGUI['titleText1']:color(220,220,220,255*alpha) g_dxGUI['titleText2']:color(220,220,220,255*alpha) if alpha == 0 then hideGUIComponents('titleImage','titleText1','titleText2') removeEventHandler('onClientRender', g_Root, TitleScreen.update) end end function TitleScreen.getTicksRemaining() return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() ) end -- Start the fadeout as soon as possible function TitleScreen.bringForwardFadeout(maxSkip) local ticksLeft = TitleScreen.getTicksRemaining() local bringForward = ticksLeft - 1000 outputDebug( 'MISC', 'bringForward ' .. bringForward ) if bringForward > 0 then TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip) outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward ) end end ------------------------------------------------------- ------------------------------------------------------- -- Travel screen - Message for client feedback when loading maps ------------------------------------------------------- TravelScreen = {} TravelScreen.startTime = 0 function TravelScreen.init() local screenWidth, screenHeight = guiGetScreenSize() g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil) g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' ) g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' ) g_dxGUI['travelText1']:color(0,170,70) g_dxGUI['travelText4']:color(0,170,70) hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.show( mapName, authorName ) TravelScreen.startTime = getTickCount() g_dxGUI['travelText2']:text(mapName) g_dxGUI['travelText3']:text(authorName and "" .. authorName or "") g_dxGUI['travelText4']:text(authorName and "Author:" or "") showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') guiMoveToBack(g_GUI['travelImage']) end function TravelScreen.hide() hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.getTicksRemaining() return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() ) end ------------------------------------------------------- -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() exports.scoreboard:scoreboardSetSortBy("race rank") g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) ShowingNext(false) g_dxGUI.mapdisplay:text("Map: ") g_dxGUI.mapdisplayName:text(g_MapInfo.name) fadeCamera(true) showHUD(false) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end -- checkpoints g_Checkpoints = checkpoints -- pickups local object local pos local colshape for i,pickup in pairs(pickups) do pos = pickup.position object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3]) setElementCollisionsEnabled(object, false) colshape = createColSphere(pos[1], pos[2], pos[3], 3.5) g_Pickups[colshape] = { object = object } for k,v in Link to comment
Castillo Posted June 17, 2013 Share Posted June 17, 2013 That's because "fps" and "healthbar" aren't defined. Link to comment
SuleymanM Posted June 18, 2013 Author Share Posted June 18, 2013 how to defined? pls help me Link to comment
mcer Posted June 18, 2013 Share Posted June 18, 2013 I think it will work now. g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() g_ArmedVehicleIDs = table.create({ 425, 447, 520, 430, 464, 432 }, true) g_WaterCraftIDs = table.create({ 539, 460, 417, 447, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }, true) g_ModelForPickupType = { nitro = 2221, repair = 2222, vehiclechange = 2223 } g_HunterID = 425 g_Checkpoints = {} g_Pickups = {} g_VisiblePickups = {} g_Objects = {} function setNextMap ( mapname ) g_NextMap = mapname end addEvent ( "setNextMap", true ) addEventHandler ( "setNextMap", getRootElement(), setNextMap ) addEventHandler('onClientResourceStart', g_ResRoot, function() g_Players = getElementsByType('player') exports.scoreboard:scoreboardSetSortBy("race rank") fadeCamera(false,0.0) -- create GUI local screenWidth, screenHeight = guiGetScreenSize() g_dxGUI = { checkpoint = dxText:create('0/0', screenWidth - 15, screenHeight - 254, false, 'bankgothic', 0.8, 'right'), -- mapdisplay = dxText:create('Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), mapdisplayName = dxText:create('-', 55, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic',0.6, 'left'), -- nextdisplay = dxText:create('Next Map: ', 2, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), nextdisplayName = dxText:create('-', 100, screenHeight - dxGetFontHeight(0.4, 'bankgothic'), false, 'bankgothic', 0.6, 'left'), -- } g_dxGUI.checkpoint:color(0,170,70,255) g_dxGUI.mapdisplay:color(0,170,70,255) g_dxGUI.mapdisplayName:color(255,255,255,255) g_dxGUI.mapdisplay:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.mapdisplayName:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplay:color(0,170,70,255) g_dxGUI.nextdisplayName:color(255, 255, 255, 255) g_dxGUI.nextdisplay:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplayName:type('shadow', 1, 0, 0, 0, 255) g_dxGUI.nextdisplay:visible(false) g_dxGUI.nextdisplayName:visible(false) g_dxGUI.checkpoint:type('shadow', 2, 0, 0, 0, 255) g_GUI = { timeleftbg = guiCreateStaticImage(screenWidth/2-65, 0, 165, 50, 'img/timeleft.png', false, nil), timeleft = guiCreateLabel(screenWidth/2-70, 24, 100, 30, '', false), timepassed = guiCreateLabel(screenWidth/2+38, 24, 100, 30, '', false), } guiSetFont(g_GUI.timeleft, 'default-bold-small') guiSetFont(g_GUI.timepassed, 'default-bold-small') guiLabelSetHorizontalAlign(g_GUI.timeleft, 'center') --g_GUI.speedbar:setProgress(0) hideGUIComponents('timeleftbg', 'timeleft', 'healthbar', 'ranknum', 'ranksuffix', 'checkpoint', 'timepassed') RankingBoard.precreateLabels(10) -- set update handlers g_PickupStartTick = getTickCount() addEventHandler('onClientRender', g_Root, updateBars) g_WaterCheckTimer = setTimer(checkWater, 1000, 0) -- load pickup models and textures for name,id in pairs(g_ModelForPickupType) do engineImportTXD(engineLoadTXD('model/' .. name .. '.txd'), id) engineReplaceModel(engineLoadDFF('model/' .. name .. '.dff', id), id) -- Double draw distance for pickups engineSetModelLODDistance( id, 60 ) end if isVersion101Compatible() then -- Dont clip vehicles (1.0.1 function) setCameraClip ( true, false ) end -- Init presentation screens TravelScreen.init() TitleScreen.init() -- Show title screen now TitleScreen.show() setPedCanBeKnockedOffBike(g_Me, false) end ) ------------------------------------------------------- -- Title screen - Shown when player first joins the game ------------------------------------------------------- TitleScreen = {} TitleScreen.startTime = 0 function TitleScreen.init() local screenWidth, screenHeight = guiGetScreenSize() local adjustY = math.clamp( -30, -15 + (-30- -15) * (screenHeight - 480)/(900 - 480), -15 ); g_GUI['titleImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-256+adjustY, 512, 512, 'img/title.png', false) g_dxGUI['titleText1'] = dxText:create('', 30, screenHeight-77, false, 'bankgothic', 0.60, 'left' ) g_dxGUI['titleText2'] = dxText:create('', 120, screenHeight-77, false, 'bankgothic', 0.60, 'left' ) g_dxGUI['titleText1']:text( 'KEYS: \n' .. 'F9 \n' .. 'F5 \n' .. 'ENTER' ) g_dxGUI['titleText2']:text( '\n' .. '- HELP \n' .. '- TOP TIMES \n' .. '- SUICIDE' ) hideGUIComponents('titleImage','titleText1','titleText2') end function TitleScreen.show() showGUIComponents('titleImage','titleText1','titleText2') guiMoveToBack(g_GUI['titleImage']) TitleScreen.startTime = getTickCount() TitleScreen.bringForward = 0 addEventHandler('onClientRender', g_Root, TitleScreen.update) end function TitleScreen.update() local secondsLeft = TitleScreen.getTicksRemaining() / 1000 local alpha = math.min(1,math.max( secondsLeft ,0)) guiSetAlpha(g_GUI['titleImage'], alpha) g_dxGUI['titleText1']:color(220,220,220,255*alpha) g_dxGUI['titleText2']:color(220,220,220,255*alpha) if alpha == 0 then hideGUIComponents('titleImage','titleText1','titleText2') removeEventHandler('onClientRender', g_Root, TitleScreen.update) end end function TitleScreen.getTicksRemaining() return math.max( 0, TitleScreen.startTime - TitleScreen.bringForward + 10000 - getTickCount() ) end -- Start the fadeout as soon as possible function TitleScreen.bringForwardFadeout(maxSkip) local ticksLeft = TitleScreen.getTicksRemaining() local bringForward = ticksLeft - 1000 outputDebug( 'MISC', 'bringForward ' .. bringForward ) if bringForward > 0 then TitleScreen.bringForward = math.min(TitleScreen.bringForward + bringForward,maxSkip) outputDebug( 'MISC', 'TitleScreen.bringForward ' .. TitleScreen.bringForward ) end end ------------------------------------------------------- ------------------------------------------------------- -- Travel screen - Message for client feedback when loading maps ------------------------------------------------------- TravelScreen = {} TravelScreen.startTime = 0 function TravelScreen.init() local screenWidth, screenHeight = guiGetScreenSize() g_GUI['travelImage'] = guiCreateStaticImage(screenWidth/2-256, screenHeight/2-20, 512, 256, 'img/travelling.png', false, nil) g_dxGUI['travelText1'] = dxText:create('Switching map to:', screenWidth/2, screenHeight/2-130, false, 'bankgothic', 0.6, 'center' ) g_dxGUI['travelText2'] = dxText:create('', screenWidth/2, screenHeight/2-100, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText3'] = dxText:create('', screenWidth/2, screenHeight/2-40, false, 'bankgothic', 0.70, 'center' ) g_dxGUI['travelText4'] = dxText:create('', screenWidth/2, screenHeight/2-70, false, 'bankgothic', 0.6, 'center' ) g_dxGUI['travelText1']:color(0,170,70) g_dxGUI['travelText4']:color(0,170,70) hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.show( mapName, authorName ) TravelScreen.startTime = getTickCount() g_dxGUI['travelText2']:text(mapName) g_dxGUI['travelText3']:text(authorName and "" .. authorName or "") g_dxGUI['travelText4']:text(authorName and "Author:" or "") showGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') guiMoveToBack(g_GUI['travelImage']) end function TravelScreen.hide() hideGUIComponents('travelImage', 'travelText1', 'travelText2', 'travelText3', 'travelText4') end function TravelScreen.getTicksRemaining() return math.max( 0, TravelScreen.startTime + 3000 - getTickCount() ) end ------------------------------------------------------- -- Called from server function notifyLoadingMap( mapName, authorName ) fadeCamera( false, 0.0, 0,0,0 ) -- fadeout, instant, black TravelScreen.show( mapName, authorName ) end -- Called from server function initRace(vehicle, checkpoints, objects, pickups, mapoptions, ranked, duration, gameoptions, mapinfo, playerInfo) outputDebug( 'MISC', 'initRace start' ) unloadAll() exports.scoreboard:scoreboardSetSortBy("race rank") g_Players = getElementsByType('player') g_MapOptions = mapoptions g_GameOptions = gameoptions g_MapInfo = mapinfo g_PlayerInfo = playerInfo triggerEvent('onClientMapStarting', g_Me, mapinfo ) ShowingNext(false) g_dxGUI.mapdisplay:text("Map: ") g_dxGUI.mapdisplayName:text(g_MapInfo.name) fadeCamera(true) showHUD(false) g_Vehicle = vehicle setVehicleDamageProof(g_Vehicle, true) OverrideClient.updateVars(g_Vehicle) --local x, y, z = getElementPosition(g_Vehicle) setCameraBehindVehicle(vehicle) --alignVehicleToGround(vehicle) updateVehicleWeapons() setCloudsEnabled(g_GameOptions.cloudsenable) setBlurLevel(g_GameOptions.blurlevel) g_dxGUI.mapdisplay:visible(g_GameOptions.showmapname) g_dxGUI.mapdisplayName:visible(g_GameOptions.showmapname) if engineSetAsynchronousLoading then engineSetAsynchronousLoading( g_GameOptions.asyncloading ) end -- checkpoints g_Checkpoints = checkpoints -- pickups local object local pos local colshape for i,pickup in pairs(pickups) do pos = pickup.position object = createObject(g_ModelForPickupType[pickup.type], pos[1], pos[2], pos[3]) setElementCollisionsEnabled(object, false) colshape = createColSphere(pos[1], pos[2], pos[3], 3.5) g_Pickups[colshape] = { object = object } for k,v in pairs(pickup) do g_Pickups[colshape][k] = v end g_Pickups Link to comment
SuleymanM Posted June 19, 2013 Author Share Posted June 19, 2013 thanks man , not work , in /debugscript 3 is other problem ... at util_server and fps Link to comment
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