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what will this code do?


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-- FILE:    mapEditorScriptingExtension_c.lua 
-- PURPOSE: Prevent the map editor feature set being limited by what MTA can load from a map file by adding a script file to maps 
-- VERSION: RemoveWorldObjects (v1) AutoLOD (v1) 
  
function requestLODsClient() 
    triggerServerEvent("requestLODsClient", resourceRoot) 
end 
addEventHandler("onClientResourceStart", resourceRoot, requestLODsClient) 
  
function setLODsClient(lodTbl) 
    for i, model in ipairs(lodTbl) do 
        engineSetModelLODDistance(model, 300) 
    end 
end 
addEvent("setLODsClient", true) 
addEventHandler("setLODsClient", resourceRoot, setLODsClient) 

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When the client side script starts, It will trigger a server side event ( if it's exists ) .

When the event "setLODsClient" is triggerd, A table will be send as an argument ( The table contains models IDs ) then the table well be looped and every model in that table well have it LOD distance set to 300 .

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