depato123 Posted June 14, 2013 Share Posted June 14, 2013 Encontre un resource de garages, osea que se crea un pickup y precionas una tecla y entras a un garage. la verdad no se como funciona y no entiendo nada ¿alguien me ayuda? local vehicles = { } -- check all existing vehicles for interiors addEventHandler( "onResourceStart", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do add( value ) end end ) -- cleanup code addEventHandler( "onElementDestroy", getRootElement( ), function( ) if vehicles[ source ] then destroyElement( vehicles[ source ] ) vehicles[ source ] = nil end end ) addEventHandler( "onResourceStop", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "entrance" ) then exports['anticheat-system']:changeProtectedElementDataEx( value, "entrance" ) end end end ) -- code to create the pickup and set properties local function addInterior( vehicle, targetx, targety, targetz, targetinterior ) local intpickup = createPickup( targetx, targety, targetz, 3, 1318 ) setElementDimension( intpickup, getElementData( vehicle, "dbid" ) + 20000 ) setElementInterior( intpickup, targetinterior ) vehicles[ vehicle ] = intpickup exports['anticheat-system']:changeProtectedElementDataEx( vehicle, "entrance", true ) end -- exported, called when a vehicle is created function add( vehicle ) if getElementModel( vehicle ) == 519 then -- Shamal addInterior( vehicle, 3.8, 23.1, 1199.6, 1 ) return true, 1 -- interior id elseif getElementModel( vehicle ) == 508 or getElementModel( vehicle ) == 484 or getElementModel( vehicle ) == 454 then addInterior( vehicle, 1.9, -3.2, 999.4, 2 ) return true, 2 else return false end end -- enter over right click menu function teleportTo( player, x, y, z, dimension, interior, freeze ) fadeCamera( player, false, 1 ) setTimer( function( player ) setElementDimension( player, dimension ) setElementInterior( player, interior ) setCameraInterior( player, interior ) setElementPosition( player, x, y, z ) triggerEvent( "onPlayerInteriorChange", player ) setTimer( fadeCamera, 1000, 1, player, true, 2 ) end, 1000, 1, player ) end addEvent( "enterVehicleInterior", true ) addEventHandler( "enterVehicleInterior", getRootElement( ), function( vehicle ) if vehicles[ vehicle ] then if isVehicleLocked( vehicle ) then outputChatBox( "You try the door handle, but it seems to be locked.", source, 255, 0, 0 ) else local exit = vehicles[ vehicle ] local x, y, z = getElementPosition(exit) local teleportArr = { x, y, z, getElementInterior(exit), getElementDimension(exit), 0, 0 } triggerClientEvent(source, "setPlayerInsideInterior", vehicle, teleportArr, 0) end end end ) function leaveInterior( player ) local dim = getElementDimension( player ) - 20000 for value in pairs( vehicles ) do if getElementData( value, "dbid" ) == dim then if isVehicleLocked( value ) then outputChatBox( "You try the door handle, but it seems to be locked.", player, 255, 0, 0 ) else local x, y, z = getElementPosition( value ) local xadd, yadd, zadd = 0, 0, 2 if (getElementModel(value) == 454) then -- Tropic xadd, yadd, zadd = 0, 0, 4 end local teleportArr = { x + xadd, y + yadd, z + zadd, getElementInterior(value), getElementDimension(value) } triggerClientEvent(player, "setPlayerInsideInterior", player, teleportArr, 0) return end end end end -- cancel picking up our pickups function isInPickup( thePlayer, thePickup, distance ) if not isElement(thePickup) then return false end local ax, ay, az = getElementPosition(thePlayer) local bx, by, bz = getElementPosition(thePickup) return getDistanceBetweenPoints3D(ax, ay, az, bx, by, bz) < ( distance or 2 ) and getElementInterior(thePlayer) == getElementInterior(thePickup) and getElementDimension(thePlayer) == getElementDimension(thePickup) end function isNearExit( thePlayer, theVehicle ) return isInPickup( thePlayer, vehicles[ theVehicle ] ) end function checkLeavePickup( player, pickup ) if isElement( player ) then if isInPickup( player, pickup ) then setTimer( checkLeavePickup, 500, 1, player, pickup ) else unbindKey( player, "f", "down", leaveInterior ) end end end addEventHandler( "onPickupHit", getResourceRootElement( ), function( player ) bindKey( player, "f", "down", leaveInterior ) setTimer( checkLeavePickup, 500, 1, player, source ) cancelEvent( ) end ) -- make sure we blow addEventHandler( "onVehicleRespawn", getRootElement( ), function( blown ) if blown and vehicles[ source ] then local dim = getElementData( source ) + 20000 for k, v in ipairs( getElementsByType( "player" ) ) do if getElementDimension( v ) == dim then killPed( v, 0 ) end end end end ) function vehicleKnock(veh) local player = source if (player) then local tpd = getElementDimension(player) if (tpd > 20000) then local vid = tpd - 20000 for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "dbid" ) == vid then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(value, " * Knocks can be heard coming from inside the vehicle. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end else if vehicles[veh] then local exit = vehicles[veh] if (exit) then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(exit, " * Knocks can be heard coming from the outside. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end end end end addEvent("onVehicleKnocking", true) addEventHandler("onVehicleKnocking", getRootElement(), vehicleKnock) Link to comment
StanMarsh Posted June 14, 2013 Share Posted June 14, 2013 Encontre un resource de garages, osea que se crea un pickup y precionas una tecla y entras a un garage. la verdad no se como funciona y no entiendo nada ¿alguien me ayuda? local vehicles = { } -- check all existing vehicles for interiors addEventHandler( "onResourceStart", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do add( value ) end end ) -- cleanup code addEventHandler( "onElementDestroy", getRootElement( ), function( ) if vehicles[ source ] then destroyElement( vehicles[ source ] ) vehicles[ source ] = nil end end ) addEventHandler( "onResourceStop", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "entrance" ) then exports['anticheat-system']:changeProtectedElementDataEx( value, "entrance" ) end end end ) -- code to create the pickup and set properties local function addInterior( vehicle, targetx, targety, targetz, targetinterior ) local intpickup = createPickup( targetx, targety, targetz, 3, 1318 ) setElementDimension( intpickup, getElementData( vehicle, "dbid" ) + 20000 ) setElementInterior( intpickup, targetinterior ) vehicles[ vehicle ] = intpickup exports['anticheat-system']:changeProtectedElementDataEx( vehicle, "entrance", true ) end -- exported, called when a vehicle is created function add( vehicle ) if getElementModel( vehicle ) == 519 then -- Shamal addInterior( vehicle, 3.8, 23.1, 1199.6, 1 ) return true, 1 -- interior id elseif getElementModel( vehicle ) == 508 or getElementModel( vehicle ) == 484 or getElementModel( vehicle ) == 454 then addInterior( vehicle, 1.9, -3.2, 999.4, 2 ) return true, 2 else return false end end -- enter over right click menu function teleportTo( player, x, y, z, dimension, interior, freeze ) fadeCamera( player, false, 1 ) setTimer( function( player ) setElementDimension( player, dimension ) setElementInterior( player, interior ) setCameraInterior( player, interior ) setElementPosition( player, x, y, z ) triggerEvent( "onPlayerInteriorChange", player ) setTimer( fadeCamera, 1000, 1, player, true, 2 ) end, 1000, 1, player ) end addEvent( "enterVehicleInterior", true ) addEventHandler( "enterVehicleInterior", getRootElement( ), function( vehicle ) if vehicles[ vehicle ] then if isVehicleLocked( vehicle ) then outputChatBox( "You try the door handle, but it seems to be locked.", source, 255, 0, 0 ) else local exit = vehicles[ vehicle ] local x, y, z = getElementPosition(exit) local teleportArr = { x, y, z, getElementInterior(exit), getElementDimension(exit), 0, 0 } triggerClientEvent(source, "setPlayerInsideInterior", vehicle, teleportArr, 0) end end end ) function leaveInterior( player ) local dim = getElementDimension( player ) - 20000 for value in pairs( vehicles ) do if getElementData( value, "dbid" ) == dim then if isVehicleLocked( value ) then outputChatBox( "You try the door handle, but it seems to be locked.", player, 255, 0, 0 ) else local x, y, z = getElementPosition( value ) local xadd, yadd, zadd = 0, 0, 2 if (getElementModel(value) == 454) then -- Tropic xadd, yadd, zadd = 0, 0, 4 end local teleportArr = { x + xadd, y + yadd, z + zadd, getElementInterior(value), getElementDimension(value) } triggerClientEvent(player, "setPlayerInsideInterior", player, teleportArr, 0) return end end end end -- cancel picking up our pickups function isInPickup( thePlayer, thePickup, distance ) if not isElement(thePickup) then return false end local ax, ay, az = getElementPosition(thePlayer) local bx, by, bz = getElementPosition(thePickup) return getDistanceBetweenPoints3D(ax, ay, az, bx, by, bz) < ( distance or 2 ) and getElementInterior(thePlayer) == getElementInterior(thePickup) and getElementDimension(thePlayer) == getElementDimension(thePickup) end function isNearExit( thePlayer, theVehicle ) return isInPickup( thePlayer, vehicles[ theVehicle ] ) end function checkLeavePickup( player, pickup ) if isElement( player ) then if isInPickup( player, pickup ) then setTimer( checkLeavePickup, 500, 1, player, pickup ) else unbindKey( player, "f", "down", leaveInterior ) end end end addEventHandler( "onPickupHit", getResourceRootElement( ), function( player ) bindKey( player, "f", "down", leaveInterior ) setTimer( checkLeavePickup, 500, 1, player, source ) cancelEvent( ) end ) -- make sure we blow addEventHandler( "onVehicleRespawn", getRootElement( ), function( blown ) if blown and vehicles[ source ] then local dim = getElementData( source ) + 20000 for k, v in ipairs( getElementsByType( "player" ) ) do if getElementDimension( v ) == dim then killPed( v, 0 ) end end end end ) function vehicleKnock(veh) local player = source if (player) then local tpd = getElementDimension(player) if (tpd > 20000) then local vid = tpd - 20000 for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "dbid" ) == vid then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(value, " * Knocks can be heard coming from inside the vehicle. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end else if vehicles[veh] then local exit = vehicles[veh] if (exit) then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(exit, " * Knocks can be heard coming from the outside. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end end end end addEvent("onVehicleKnocking", true) addEventHandler("onVehicleKnocking", getRootElement(), vehicleKnock) setTimer( checkLeavePickup, 500, 1, player, pickup ) else unbindKey( player, "f", "down", leaveInterior ) end end end addEventHandler( "onPickupHit", getResourceRootElement( ), function( player ) bindKey( player, "f", "down", leaveInterior ) setTimer( checkLeavePickup, 500, 1, player, source ) cancelEvent( ) end ) Link to comment
depato123 Posted June 14, 2013 Author Share Posted June 14, 2013 Encontre un resource de garages, osea que se crea un pickup y precionas una tecla y entras a un garage. la verdad no se como funciona y no entiendo nada ¿alguien me ayuda? local vehicles = { } -- check all existing vehicles for interiors addEventHandler( "onResourceStart", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do add( value ) end end ) -- cleanup code addEventHandler( "onElementDestroy", getRootElement( ), function( ) if vehicles[ source ] then destroyElement( vehicles[ source ] ) vehicles[ source ] = nil end end ) addEventHandler( "onResourceStop", getResourceRootElement( ), function( ) for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "entrance" ) then exports['anticheat-system']:changeProtectedElementDataEx( value, "entrance" ) end end end ) -- code to create the pickup and set properties local function addInterior( vehicle, targetx, targety, targetz, targetinterior ) local intpickup = createPickup( targetx, targety, targetz, 3, 1318 ) setElementDimension( intpickup, getElementData( vehicle, "dbid" ) + 20000 ) setElementInterior( intpickup, targetinterior ) vehicles[ vehicle ] = intpickup exports['anticheat-system']:changeProtectedElementDataEx( vehicle, "entrance", true ) end -- exported, called when a vehicle is created function add( vehicle ) if getElementModel( vehicle ) == 519 then -- Shamal addInterior( vehicle, 3.8, 23.1, 1199.6, 1 ) return true, 1 -- interior id elseif getElementModel( vehicle ) == 508 or getElementModel( vehicle ) == 484 or getElementModel( vehicle ) == 454 then addInterior( vehicle, 1.9, -3.2, 999.4, 2 ) return true, 2 else return false end end -- enter over right click menu function teleportTo( player, x, y, z, dimension, interior, freeze ) fadeCamera( player, false, 1 ) setTimer( function( player ) setElementDimension( player, dimension ) setElementInterior( player, interior ) setCameraInterior( player, interior ) setElementPosition( player, x, y, z ) triggerEvent( "onPlayerInteriorChange", player ) setTimer( fadeCamera, 1000, 1, player, true, 2 ) end, 1000, 1, player ) end addEvent( "enterVehicleInterior", true ) addEventHandler( "enterVehicleInterior", getRootElement( ), function( vehicle ) if vehicles[ vehicle ] then if isVehicleLocked( vehicle ) then outputChatBox( "You try the door handle, but it seems to be locked.", source, 255, 0, 0 ) else local exit = vehicles[ vehicle ] local x, y, z = getElementPosition(exit) local teleportArr = { x, y, z, getElementInterior(exit), getElementDimension(exit), 0, 0 } triggerClientEvent(source, "setPlayerInsideInterior", vehicle, teleportArr, 0) end end end ) function leaveInterior( player ) local dim = getElementDimension( player ) - 20000 for value in pairs( vehicles ) do if getElementData( value, "dbid" ) == dim then if isVehicleLocked( value ) then outputChatBox( "You try the door handle, but it seems to be locked.", player, 255, 0, 0 ) else local x, y, z = getElementPosition( value ) local xadd, yadd, zadd = 0, 0, 2 if (getElementModel(value) == 454) then -- Tropic xadd, yadd, zadd = 0, 0, 4 end local teleportArr = { x + xadd, y + yadd, z + zadd, getElementInterior(value), getElementDimension(value) } triggerClientEvent(player, "setPlayerInsideInterior", player, teleportArr, 0) return end end end end -- cancel picking up our pickups function isInPickup( thePlayer, thePickup, distance ) if not isElement(thePickup) then return false end local ax, ay, az = getElementPosition(thePlayer) local bx, by, bz = getElementPosition(thePickup) return getDistanceBetweenPoints3D(ax, ay, az, bx, by, bz) < ( distance or 2 ) and getElementInterior(thePlayer) == getElementInterior(thePickup) and getElementDimension(thePlayer) == getElementDimension(thePickup) end function isNearExit( thePlayer, theVehicle ) return isInPickup( thePlayer, vehicles[ theVehicle ] ) end function checkLeavePickup( player, pickup ) if isElement( player ) then if isInPickup( player, pickup ) then setTimer( checkLeavePickup, 500, 1, player, pickup ) else unbindKey( player, "f", "down", leaveInterior ) end end end addEventHandler( "onPickupHit", getResourceRootElement( ), function( player ) bindKey( player, "f", "down", leaveInterior ) setTimer( checkLeavePickup, 500, 1, player, source ) cancelEvent( ) end ) -- make sure we blow addEventHandler( "onVehicleRespawn", getRootElement( ), function( blown ) if blown and vehicles[ source ] then local dim = getElementData( source ) + 20000 for k, v in ipairs( getElementsByType( "player" ) ) do if getElementDimension( v ) == dim then killPed( v, 0 ) end end end end ) function vehicleKnock(veh) local player = source if (player) then local tpd = getElementDimension(player) if (tpd > 20000) then local vid = tpd - 20000 for key, value in ipairs( getElementsByType( "vehicle" ) ) do if getElementData( value, "dbid" ) == vid then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(value, " * Knocks can be heard coming from inside the vehicle. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end else if vehicles[veh] then local exit = vehicles[veh] if (exit) then exports.global:sendLocalText(player, " *" .. getPlayerName(player):gsub("_"," ") .. " begins to knock on the vehicle.", 255, 51, 102) exports.global:sendLocalText(exit, " * Knocks can be heard coming from the outside. * ((" .. getPlayerName(player):gsub("_"," ") .. "))", 255, 51, 102) end end end end end addEvent("onVehicleKnocking", true) addEventHandler("onVehicleKnocking", getRootElement(), vehicleKnock) setTimer( checkLeavePickup, 500, 1, player, pickup ) else unbindKey( player, "f", "down", leaveInterior ) end end end addEventHandler( "onPickupHit", getResourceRootElement( ), function( player ) bindKey( player, "f", "down", leaveInterior ) setTimer( checkLeavePickup, 500, 1, player, source ) cancelEvent( ) end ) ¿Gracias y sabes como lo puedo utilizar? solo se que sirve para garages pero luego no se nada mas Link to comment
StanMarsh Posted June 14, 2013 Share Posted June 14, 2013 si dices como se usa lo del garage segun dise en el script debe ser con la tecla "F" Creo si es otra cosa explicame mejor :I Link to comment
depato123 Posted June 14, 2013 Author Share Posted June 14, 2013 si dices como se usa lo del garage segun dise en el script debe ser con la tecla "F" Creo si es otra cosa explicame mejor :I Si pero... ¿como creo el pickup? Link to comment
Arsilex Posted June 14, 2013 Share Posted June 14, 2013 esto es del valahalla me ekivoco? Link to comment
depato123 Posted June 14, 2013 Author Share Posted June 14, 2013 esto es del valahalla me ekivoco? Creo que si la verdad no se, solo puse en el buscador de windows garage y me apareció. No se si era el valhalla o del paradise u de otro que tengo descargado ¿sabes como funciona? Link to comment
Castillo Posted June 14, 2013 Share Posted June 14, 2013 No damos ayuda con scripts filtrados e ilegales ( valhalla ). Tema cerrado. Link to comment
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