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optional player syncs


IIYAMA

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Optional player syncs.

I was wondering if you can add some sync control functions. Because more and more functions got added, but it will also increase the bandwidth. Some of the streamed data isn't really necessary, when you don't want to use it.

Like as sample:

setElementSyncData (element, "health",false) 

So my health data won't be synced with the server/ other clients.

Health, armor, oxygen, rotation, position, movement, choking,  etc. 
  

https://forum.multitheftauto.com/viewtopic.php?f=91&t=60642

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