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Help dxDrawColorText


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can help me with this script dxDrawColorText

Appearing a message when the player enter the area, the problem it is the message appearing for All players :mrgreen:

can help to appear the message for only the player who joined the base

sorry my english (I am Brazilian)

local rootElement = getRootElement() 
local sw,sh = guiGetScreenSize() 
  
local localPlayer = getLocalPlayer ( ) 
local LOCAL_PLAYER = getLocalPlayer() 
  
function dx () 
  
 dxDrawColorText("#ffffff~Base~",sw/15.2, sh/1.499, sw,sh,tocolor(0,0,0,255),2.0, "default-bold", "left", "top", false, false, false) 
 dxDrawColorText("#D76609Area 51",sw/15.2, sh/1.399, sw,sh,tocolor(0,0,0,255),2.0, "default-bold", "left", "top", false, false, false) 
  
end 
  
addEvent ( "text", true ) 
addEventHandler ( "text", root, 
function () 
addEventHandler("onClientRender",rootElement, dx) 
 end 
) 
  
  
function exitarea () 
removeEventHandler("onClientRender",rootElement, dx) 
 end 
 addEventHandler("onClientColShapeLeave",getRootElement(),exitarea) 
  
  
 function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) 
  local pat = "(.-)#(%x%x%x%x%x%x)" 
  local s, e, cap, col = str:find(pat, 1) 
  local last = 1 
  while s do 
    if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end 
    if s ~= 1 or cap ~= "" then 
      local w = dxGetTextWidth(cap, scale, font) 
      dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
      ax = ax + w 
      color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) 
    end 
    last = e + 1 
    s, e, cap, col = str:find(pat, last) 
  end 
  if last <= #str then 
    cap = str:sub(last) 
    local w = dxGetTextWidth(cap, scale, font) 
    dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) 
  end 
end 

Link to comment

well ?

local rootElement = getRootElement() 
local sw,sh = guiGetScreenSize() 
  
local localPlayer = getLocalPlayer ( ) 
local LOCAL_PLAYER = getLocalPlayer() 
  
function dx () 
  
 dxDrawText("~Base~",sw/15.2, sh/1.499, sw,sh,tocolor(255,255,255,255),2.0, "default-bold", "left", "top", false, false, false) 
 dxDrawText("Area 51",sw/15.2, sh/1.399, sw,sh,tocolor(0,255,0,255),2.0, "default-bold", "left", "top", false, false, false) 
  
end 
  
addEvent ( "text", true ) 
addEventHandler ( "text", root, 
function () 
addEventHandler("onClientRender",rootElement, dx) 
 end 
) 
  
  
function exitarea () 
removeEventHandler("onClientRender",rootElement, dx) 
 end 
 addEventHandler("onClientColShapeLeave",getRootElement(),exitarea) 
  

Link to comment
dxDrawText("~Base~",sw/15.2, sh/1.499, sw,sh,tocolor(255,255,255,255),2.0, "default-bold", "left", "top", false, false, false,true) 
 dxDrawText("Area 51",sw/15.2, sh/1.399, sw,sh,tocolor(0,255,0,255),2.0, "default-bold", "left", "top", false, false, false,true) 

You can use a hex color code's .

Link to comment
dxDrawText("~Base~",sw/15.2, sh/1.499, sw,sh,tocolor(255,255,255,255),2.0, "default-bold", "left", "top", false, false, false,true) 
 dxDrawText("Area 51",sw/15.2, sh/1.399, sw,sh,tocolor(0,255,0,255),2.0, "default-bold", "left", "top", false, false, false,true) 

You can use a hex color code's .

that way the message appears to the player that entered the base ?

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