Jordy# Posted June 11, 2013 Share Posted June 11, 2013 Hey guys i got an problem with my server smods cant do /redo here i my acl. Pls help me Greetz Jordy Link to comment
Castillo Posted June 11, 2013 Share Posted June 11, 2013 Check if "SuperModerator" is in the setting of race "admingroup". 1 Link to comment
Jordy# Posted June 11, 2013 Author Share Posted June 11, 2013 ''Admin,SuperModerator'' So yes, Link to comment
Castillo Posted June 11, 2013 Share Posted June 11, 2013 Post the content of "race/racevoting_server.lua". Link to comment
Jordy# Posted June 11, 2013 Author Share Posted June 11, 2013 -- racemidvote_server.lua -- -- Mid-race random map vote and -- NextMapVote handled in this file -- local lastVoteStarterName = '' local lastVoteStarterCount = 0 ---------------------------------------------------------------------------- -- displayHilariarseMessage -- -- Comedy gold ---------------------------------------------------------------------------- function displayHilariarseMessage( player ) if not player then lastVoteStarterName = '' else local playerName = getPlayerName(player) local msg = '' if playerName == lastVoteStarterName then lastVoteStarterCount = lastVoteStarterCount + 1 if lastVoteStarterCount == 5 then msg = playerName .. ' started a vote. Hardly a suprise.' elseif lastVoteStarterCount == 10 then msg = 'Guess what! '..playerName .. ' started ANOTHER vote!' elseif lastVoteStarterCount < 5 then msg = playerName .. ' started another vote.' else msg = playerName .. ' continues to abuse the vote system.' end else lastVoteStarterCount = 0 lastVoteStarterName = playerName msg = playerName .. ' started a vote.' end outputRace( msg ) end end ---------------------------------------------------------------------------- -- displayKillerPunchLine -- -- Sewing kits available in the foyer ---------------------------------------------------------------------------- function displayKillerPunchLine( player ) if lastVoteStarterName ~= '' then outputRace( 'Offical news: Everybody hates ' .. lastVoteStarterName ) end end ---------------------------------------------------------------------------- -- startMidMapVoteForRandomMap -- -- Start the vote menu if during a race and more than 30 seconds from the end -- No messages if this was not started by a player ---------------------------------------------------------------------------- --[[function startMidMapVoteForRandomMap(player) -- Check state and race time left if not stateAllowsRandomMapVote() or g_CurrentRaceMode:getTimeRemaining() < 30000 then if player then outputRace( "I'm afraid I can't let you do that, " .. getPlayerName(player) .. ".", player ) end return end displayHilariarseMessage( player ) exports.votemanager:stopPoll() -- Actual vote started here local pollDidStart = exports.votemanager:startPoll { title='Do you want to change to a random map?', percentage=51, timeout=15, allowchange=true, visibleTo=getRootElement(), [1]={'Yes', 'midMapVoteResult', getRootElement(), true}, [2]={'No', 'midMapVoteResult', getRootElement(), false;default=true}, } -- Change state if vote did start if pollDidStart then gotoState('MidMapVote') end end addCommandHandler('new',startMidMapVoteForRandomMap)--]] ---------------------------------------------------------------------------- -- event midMapVoteResult -- -- Called from the votemanager when the poll has completed ---------------------------------------------------------------------------- addEvent('midMapVoteResult') addEventHandler('midMapVoteResult', getRootElement(), function( votedYes ) -- Change state back if stateAllowsRandomMapVoteResult() then gotoState('Running') if votedYes then startRandomMap() else displayKillerPunchLine() end end end ) ---------------------------------------------------------------------------- -- startRandomMap -- -- Changes the current map to a random race map ---------------------------------------------------------------------------- function startRandomMap() -- Handle forced nextmap setting if maybeApplyForcedNextMap() then return end -- Get a random map chosen from the 10% of least recently player maps, with enough spawn points for all the players (if required) local map = getRandomMapCompatibleWithGamemode( getThisResource(), 10, g_GameOptions.ghostmode and 0 or getTotalPlayerCount() ) if map then g_IgnoreSpawnCountProblems = map -- Uber hack 4000 if not exports.mapmanager:changeGamemodeMap ( map, nil, true ) then problemChangingMap() end else outputWarning( 'startRandomMap failed' ) end end ---------------------------------------------------------------------------- -- outputRace -- -- Race color is defined in the settings ---------------------------------------------------------------------------- function outputRace(message, toElement) toElement = toElement or g_Root local r, g, b = getColorFromString(string.upper(get("color"))) if getElementType(toElement) == 'console' then outputServerLog(message) else if toElement == rootElement then outputServerLog(message) end if getElementType(toElement) == 'player' then message = '[PM] ' .. message end outputChatBox(message, toElement, r, g, b,true) end end ---------------------------------------------------------------------------- -- problemChangingMap -- -- Sort it ---------------------------------------------------------------------------- function problemChangingMap() outputRace( 'Changing to random map in 5 seconds' ) local currentMap = exports.mapmanager:getRunningGamemodeMap() TimerManager.createTimerFor("resource","mapproblem"):setTimer( function() -- Check that something else hasn't already changed the map if currentMap == exports.mapmanager:getRunningGamemodeMap() then startRandomMap() end end, math.random(4500,5500), 1 ) end -- -- -- NextMapVote -- -- -- local g_Poll ---------------------------------------------------------------------------- -- startNextMapVote -- -- Start a votemap for the next map. Should only be called during the -- race state 'NextMapSelect' ---------------------------------------------------------------------------- function startNextMapVote() exports.votemanager:stopPoll() -- Handle forced nextmap setting if maybeApplyForcedNextMap() then return end -- Get all maps local compatibleMaps = exports.mapmanager:getMapsCompatibleWithGamemode(getThisResource()) -- limit it to eight random maps if #compatibleMaps > 8 then math.randomseed(getTickCount()) repeat table.remove(compatibleMaps, math.random(1, #compatibleMaps)) until #compatibleMaps == 8 elseif #compatibleMaps < 2 then return false, errorCode.onlyOneCompatibleMap end -- mix up the list order for i,map in ipairs(compatibleMaps) do local swapWith = math.random(1, #compatibleMaps) local temp = compatibleMaps[i] compatibleMaps[i] = compatibleMaps[swapWith] compatibleMaps[swapWith] = temp end local poll = { title="Choose the next map:", visibleTo=getRootElement(), percentage=51, timeout=15, allowchange=true; } for index, map in ipairs(compatibleMaps) do local mapName = getResourceInfo(map, "name") or getResourceName(map) table.insert(poll, {mapName, 'nextMapVoteResult', getRootElement(), map}) end local currentMap = exports.mapmanager:getRunningGamemodeMap() if currentMap then table.insert(poll, {"Play again", 'nextMapVoteResult', getRootElement(), currentMap}) end -- Allow addons to modify the poll g_Poll = poll triggerEvent('onPollStarting', g_Root, poll ) poll = g_Poll g_Poll = nil Link to comment
Castillo Posted June 11, 2013 Share Posted June 11, 2013 There's your problem, seems like you or someone has changed how it worked and set it just for 'Admin' group. addCommandHandler('redo', function( player, command, value ) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin")) then local currentMap = exports.mapmanager:getRunningGamemodeMap() --if currentMap then if currentMap then --if not g_ForcedNextMap then outputChatBox('Map restarted by ' .. getPlayerName(player), g_Root, 0, 240, 0,true) if not exports.mapmanager:changeGamemodeMap (currentMap, nil, true) then problemChangingMap() --end end else outputRace("You can't restart the map because no map is running", player) end else outputRace("You are not an Admin", player) end end ) Change the line: if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin")) then to: if isPlayerInACLGroup(player, g_GameOptions.admingroup) then Link to comment
Jordy# Posted June 11, 2013 Author Share Posted June 11, 2013 Thanks man It works now Link to comment
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