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Spawn Problema


Javier

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Hola amigos, hice un spawn player para cuando muere se spawneara en cualquier coordenada de una tabla. Pero cuando el player muere en la consola sale @bad argument at spawnPlayer

local spawns = { 
    { 40, 80, 5 }; 
    { 1921, -1792, 13 }; 
    { 2000, -2041, 13 }; 
} 
          
          
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 3000, 1, source, unpack(spawns [ math.random (#spawns) ] ),playerSkin, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 3000, 1, source, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

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    local spawns = { 
        { 40, 80, 5 }; 
        { 1921, -1792, 13 }; 
        { 2000, -2041, 13 }; 
    } 
              
              
    function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
      if not( isGuestAccount (getPlayerAccount(source)) ) then 
        local theWeapon = getPedWeapon (source) 
        local weaponAmmo = getPedTotalAmmo (source) 
        fadeCamera (source, false) 
        local random = math.random ( #spawns ) 
       local x, y, z = unpack ( spawns [ random ] ) 
        setTimer (spawnPlayer, 3000, 1, source,x, y, z ,playerSkin, getPlayerTeam(source)) 
        setTimer (setCameraTarget, 1250, 1, source, source) 
        setTimer (fadeCamera, 3000, 1, source, true) 
      end 
    end 
    addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

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