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[help] team .


Chronos

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client side:

   local marker = createMarker(  95.459037780762, 1923, 18.107088088989, "Cylinder", 1.5, 0, 69, 139, 0)   
    
    GUIEditor_Button = {} 
        GUIEditor_Memo = {} 
        GUIEditor_Label = {} 
          
        function guiMyCwindow(w,h,t) 
          local x,y = guiGetScreenSize() 
          return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) 
        end 
          
        windowjob = guiMyCwindow(301,250,"ArmedForces") 
        guiSetVisible(windowjob, false) 
        GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) 
        GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) 
        GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) 
        GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To be a solider, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) 
         guiEditSetReadOnly(GUIEditor_Memo[1],true) 
          
        function Armed_Forces(hitElement) 
             if getElementType(hitElement) == "player" and (hitElement == localPlayer) then 
                  if not guiGetVisible(windowjob) then 
                       guiSetVisible(windowjob, true) 
                       showCursor(true) 
                  end 
             end 
        end 
        addEventHandler("onClientMarkerHit", marker, Armed_Forces) 
          
        function Soliderjobleave(leaveElement) 
             if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then 
                  if guiGetVisible(windowjob) then 
                       guiSetVisible(windowjob, false) 
                       showCursor(false) 
                  end 
             end 
        end 
        addEventHandler("onClientMarkerLeave", marker, Soliderjobleave) 
          
        function joinTeam() 
             triggerServerEvent("setArmedForces",localPlayer) 
             guiSetVisible(windowjob, false) 
             showCursor(false) 
        end 
        addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) 
          
        function removeArmedForcesWindow() 
             guiSetVisible(windowjob, false) 
             showCursor(false) 
        end 
        addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeArmedForcesWindow, false) 

server side:

createBlip ( 95.459037780762, 1923.5686035156, 18.107088088989, 56 ) 
  
function createArmedForcesTeam () 
    ArmedForcesteam = createTeam ("ArmedForces",69,139,0) 
end 
addEventHandler ("onResourceStart", resourceRoot, createArmedForcesTeam) 
  
function joinArmedForces() 
     setPlayerTeam(source,ArmedForces,team) 
     setElementModel(source, 287) 
      giveWeapon ( source, 3, 24, 31) 
     setElementData( source, "Occupation", "ArmedForcesteam", true ) 
     outputChatBox("You are now a solider.",source,69,139,0) 
end 
addEvent("setArmedForces", true) 
addEventHandler("setArmedForces",root,joinArmedForces) 
  
function policeJob ( attacker, attackerweapon, bodypart, loss ) 
    theTeam = getPlayerTeam ( attacker )  
    if (attackerweapon == 3) and (loss > 2 ) then 
        setElementPosition (source, 219, 110, 999, true) 
        setTimer ( setElementPosition, 100000, 1, source, 236.32, 110.4, 1003.2) 
        takePlayerMoney (source, 50) 
        givePlayerMoney (attacker, 100) 
  end 
end 
addEventHandler ("onPlayerDamage", getRootElement(), armedforces) 

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function joinArmedForces() 
     setPlayerTeam(source,ArmedForces,team) 
     setElementModel(source, 287) 
      giveWeapon ( source, 3, 24, 31) 
     setElementData( source, "Occupation", "ArmedForcesteam", true ) 
     outputChatBox("You are now a solider.",source,69,139,0) 
end 
addEvent("setArmedForces", true) 
addEventHandler("setArmedForces",root,joinArmedForces) 

Where you have set the team, you put an extra comma.

It needs to be

setPlayerTeam(source,ArmedForcesteam) 

AKA remove the comma

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