Dealman Posted June 4, 2013 Posted June 4, 2013 So a while ago I made this GUI for a team I'm part of, where as it utilizes a gridlist where you can mute/unmute and remotely set the channel of other players, however, while it was working fine on my local server when we tested it with 3-4 people it does not work on their server. You can mute other players using the GUI, but they are automatically unmuted again after a few seconds and I can't for the love of god figure out why. And looking at the Voice Resource, I also managed to find this; -- Functions for backward compatibility only -- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -- function isPlayerMuted ( player ) return isPlayerVoiceMuted ( player ) end function setPlayerMuted ( player, muted ) return setPlayerVoiceMuted ( player, muted ) end function getPlayerMutedByList ( player ) return getPlayerVoiceMutedByList ( player ) end -- DO NOT USE THESE AS THEY WILL BE REMOVED IN A LITTLE WHILE -- And this is the code I use for server-side muting; function togglePlayerMute(playerRef, selectedChannel, localPlayerAccount) local isMuted = exports.voice:isPlayerMuted(playerRef) local sourceNameTag = getPlayerName(localPlayerAccount) local nameTag = getPlayerNametagText(playerRef) local selectedClient = getPlayerName(playerRef) if(checkPermissions(localPlayerAccount,selectedChannel,true)) then if(isMuted == true) then outputChatBox("#FF88FFVoice: "..tostring(nameTag).."#FF88FF was unmuted by "..sourceNameTag, getRootElement(), 255, 0, 0, true) local isNowMuted = exports.voice:setPlayerMuted(playerRef, false) --triggerClientEvent("giveTTSMessage", playerRef, "You have been unmuted by "..sourceNameTag:gsub("#%x%x%x%x%x%x",""), "en", 1) elseif(isMuted == false) then outputChatBox("#FF88FFVoice: "..tostring(nameTag).."#FF88FF was muted by "..sourceNameTag, getRootElement(), 255, 0, 0, true) local isNowMuted = exports.voice:setPlayerMuted(playerRef, true) --triggerClientEvent("giveTTSMessage", playerRef, "You have been muted by "..sourceNameTag:gsub("#%x%x%x%x%x%x",""), "en", 1) end --local isNowMuted = exports.voice:setPlayerMuted(playerRef, not isMuted) else outputChatBox("#FF88FFVoice Error: You don't have permission to #FFBBFFtoggle mute#FF88FF.", client, 255, 0, 0, true) end end addEvent("onTogglePlayerMute", true) addEventHandler("onTogglePlayerMute", getRootElement(), togglePlayerMute) Is it not working because I'm using what I assume are outdated functions? I don't know which functions else to use for this, looking at the Voice Resource, there's addPlayerMutedBy and setPlayerVoiceMuted. Is setPlayerVoiceMuted the function I should use? I assume addPlayerMutedBy is the client-side muting where as for example you use the scoreboard to mute a specific player? Any help would be greatly appreciated! If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
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