Amine b Posted June 3, 2013 Share Posted June 3, 2013 I want to know what worng in this Lua,i want to warp players into vechiles,but it didn't work,can anyone help plz g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 OMG,now i can't do anything with F1,nothing work,only the GUI come on and i can't create any vechiles and it's saye for me :: [ERROR:Client triggered serverside event onServeurCall, but event is not added serveurSide]< Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 Did you modify any other file in the resource ? The freeroam resource is scripted in different way, If you're not expert i advice you not to modify it without help . Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 i download another MTA SA now,and i make what did you sayed for me but it's stay not working Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 What i said is don't modify it without help if you're not expert enough ! And why you re-downloaded the hole game ?! Just download the freeroam resource from the community . Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 So,what i need to do now,help !!! Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 freeroam ^ Download the resource and replace it with the one you have . Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 Ok,i do it,did i replace now the Lua???? Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 OMG,i do it and it's still d'ont work,it's d'ont work in the new MTA pfff it's still comes for me >>> [ERROR:Client triggered serverside event onServeurCall, but event is not added serveurSide] Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 I download a Script allow me to get warp into vechiles with a command /sv{Car names} then i well be warped on it and this is the Lua Client glp = getLocalPlayer() notallowed = {[432] = true, [538] = true, [569] = true, [590] = true, [537] = true, [449] = true} spaces = {["Police Maverick"] = true, ["Mountain Bike"] = true, ["Pizza Boy"] = true, ["Utility Van"] = true, ["Police Car (Los Santos)"] = true, ["Police Car (San Fierro)"] = true, ["Police Ranger"] = true, ["FBI Rancher"] = true, ["FBI Truck"] = true, ["Fire Truck"] = true, ["Fire Truck (Ladder)"] = true, ["Police Car (Las Venturas)"] = true, ["Black Boxville"] = true, ["Linerunner (From 'Tanker Commando')"] = true, ["Mr. Whoopee"] = true, ["Cement Truck"] = true, ["Combine Harvester"] = true, ["Berkley's RC Van"] = true, ["Damaged Sadler"] = true, ["News Van"] = true, ["RC Bandit"] = true, ["RC Baron"] = true, ["RC Goblin"] = true, ["RC Raider"] = true, ["RC Tiger"] = true, ["BF Injection"] = true, ["Bloodring Banger"] = true, ["Monster 2"] = true, ["Super GT"] = true, ["Hotring Racer"] = true, ["Hotring Racer 2"] = true, ["Hotring Racer 3"] = true, ["Rancher (From 'Lure')"] = true, ["RC Cam (flower pot)"] = true, ["News Chopper"] = true } function isNumber(n) return tonumber(n) ~= nil end addCommandHandler("sv", function(cmd, carName, ...) if (glp and isElement(glp) and getElementType(glp) == "player") then if (not isTimer(antiSpam)) then if (isPlayerDead(glp)) then return end local px, py, pz = getElementPosition(glp) if (carName == nil) then msg("No vehicle specified") elseif not isNumber(carName) and (notallowed[getVehicleModelFromName(tostring(carName))]) then msg("Vehicle not allowed") elseif isNumber(carName) and ((notallowed[tonumber(carName)]) or (notallowed[tonumber(math.floor(carName))])) then msg("Vehicle not allowed") elseif (not getVehicleModelFromName(tostring(carName and ...)) and not isNumber(carName) and spaces[tostring(carName)] == false and not tostring(carName) == "none") then msg("Invalid vehicle name '" .. carName .. "'") elseif (getElementInterior(glp) > 0) then elseif (not isPedInVehicle(glp)) then if (isNumber(carName) and tonumber(carName) < 400 or isNumber(carName) and tonumber(carName) > 610) then cancelEvent() msg("Invalid vehicle " .. carName .. "'") else triggerServerEvent("create", glp, glp, px, py, pz, arg2, carName, ...) end elseif (isPedInVehicle(glp)) then if (isNumber(carName) and tonumber(carName) < 400 or isNumber(carName) and tonumber(carName) > 610) then cancelEvent() msg("Invalid vehicle '" .. carName .. "'") else triggerServerEvent("change", glp, glp, cmd, arg2, carName, ...) end end antiSpam = setTimer(function() end, 70, 1) else end end end ) function msg(err) outputChatBox(err,255,0,0) Serveur function isNumber(n) return tonumber(n) ~= nil end addEvent("create", true) addEventHandler("create", root, function(glp, px, py, pz, arg2, ...) if (isPedDead(glp)) then return end if (isPedInVehicle(glp)) then return exitVehicle(getPedOccupiedVehicle(glp)) end local _Name = table.concat({...}, " ") if (_Name == "none") then return end if not isNumber(_Name) and not getVehicleModelFromName(_Name) then outputChatBox("Invalid vehicle '".. _Name .."'",glp,255,0,0) return end if isNumber(_Name) and not getVehicleNameFromModel(_Name) then outputChatBox("Invalid vehicle '".. _Name .."'",glp,255,0,0) return end for _,v in ipairs(getElementsByType("vehicle")) do if (getElementData(v, "svowner") == getPlayerName(glp)) then destroyElement(v) end end local gID = getVehicleModelFromName(_Name) local nV = createVehicle(gID or tonumber(gID) or ..., px, py, pz, 0, 0, 0) local gpv = getPedOccupiedVehicle(glp) local vehOcc = isPedInVehicle(glp) warpPedIntoVehicle(glp, nV) local gpv = getPedOccupiedVehicle(glp) local rz = getPedRotation(glp) setVehicleRotation(gpv, 0, 0, rz) setElementData(nV, "svowner", getPlayerName(glp), false) end ) addEvent("change", true) addEventHandler("change", root, function(glp, cmd, arg2, ...) local _Name = table.concat({...}, " ") local gID = getVehicleModelFromName(_Name) local gpv = getPedOccupiedVehicle(glp) if (getPedOccupiedVehicleSeat(glp) == 0) then if (_Name == "none") then return destroyElement(gpv) end if not isNumber(_Name) and not getVehicleModelFromName(_Name) then outputChatBox("Invalid vehicle '".. _Name .."'",glp,255,0,0) return end if isNumber(_Name) and not getVehicleNameFromModel(_Name) then outputChatBox("Invalid vehicle '".. _Name .."'",glp,255,0,0) return end setElementModel(gpv, gID or tonumber(gID) or ...) setElementData(gpv, "svowner", getPlayerName(glp), false) if getElementData(glp, "fighting") then return end fixVehicle(gpv) end end ) function none(source, cmd, arg) if (arg == "none" and isTimer(onStart)) then if (isElement(getPedOccupiedVehicle(source))) then destroyElement(getPedOccupiedVehicle(source)) end if (isTimer(onStart)) then killTimer(onStart) end return end end addCommandHandler("sv", none) function destroyVehicle(vehicle) local check = false for _,gPlayer in ipairs(getElementsByType("player")) do if (getPedOccupiedVehicle(gPlayer) == vehicle) then if (getPedOccupiedVehicleSeat(gPlayer) == 0) then check = true end end end if (isElement(vehicle) and getElementType(vehicle) == "vehicle" and check == false) then destroyElement(vehicle) end end addEventHandler("onVehicleStartExit", root, function(_, seat) if (seat > 0) then removeEventHandler("onPlayerVehicleExit", root, exitVehicle) else removeEventHandler("onPlayerVehicleExit", root, exitVehicle) addEventHandler("onPlayerVehicleExit", root, exitVehicle) end end ) addEventHandler("onVehicleStartEnter", root, function(glp, _, _, door) setElementData(source, "svowner", getPlayerName(glp), false) if (getVehicleType(source) == "Train") then setTrainDerailable(source, false) end if (door == 0 and getPlayerName(getVehicleOccupant(source, 0)) == getPlayerName(glp) and not isVehicleLocked(source)) then onStart = setTimer(svNone, 50, 0) end end ) addEventHandler("onPlayerQuit", root, function() for _,v in ipairs(getElementsByType("vehicle")) do if (getElementData(v, "svowner") == getPlayerName(source)) then destroyElement(v) end end end ) addEventHandler("onPlayerWasted", root, function() for _,v in ipairs(getElementsByType("vehicle")) do if (getElementData(v, "svowner") == getPlayerName(source)) then exitVehicle(v) end end end ) function exitVehicle(vehicle) if (isElement(vehicle) and getElementType(vehicle) == "vehicle") then setTimer(destroyVehicle, 90000, 1, vehicle) end end addEventHandler("onPlayerVehicleStartExit", root, exitVehicle) Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 So,are you going to help me,plz i realy neeed some help guys Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 @ ixjf : What i ment is it's scripted in a way that beginners may don't understand . @ Amine b : What do you want to do exactly ? Link to comment
Amine b Posted June 3, 2013 Author Share Posted June 3, 2013 I want when i press Create car in Freeroam(F1) i want to the players get warped into the vechiles,likes in the Admin panel ....... So,any help ?? Link to comment
PaiN^ Posted June 3, 2013 Share Posted June 3, 2013 The fr_server.lua file : g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = { } local lastChatMessage = { } g_ArmedVehicles = { [425] = false, [447] = false, [520] = false, [430] = false, [464] = false, [432] = false } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do Link to comment
Amine b Posted June 4, 2013 Author Share Posted June 4, 2013 Are you kiddding me guys,it's have the same problem,i can't use any command now like Weapons,or Cars,or Repair,or Upgrades OMG,can any Admin's of any serveur help me plz Link to comment
فاّرس Posted June 4, 2013 Share Posted June 4, 2013 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' } } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = true, min = 0.0, max = 3 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = true, freeze = true }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = true, welcometextonstart = true, vehicles = { maxidletime = 60000, idleexplode = true, maxperplayer = 2, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then outputChatBox('Welcome to Freeroam', player, 0, 255, 0) outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0) end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function(player) if getOption('spawnmaponstart') and isPedDead(player) then clientCall(player, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', g_Root, function() local result = {} local texture, model -- get all clothes result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end -- get current player clothes { type = {texture=texture, model=model} } result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(source, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(source, 'onClientClothesInit', source, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', g_Root, function() triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 100) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) Link to comment
Amine b Posted June 4, 2013 Author Share Posted June 4, 2013 not working also,OMG,WTf!!! no onz can help me,i can't use anyhting in F1,can't create cars,can't create Weapons,can't do anything just using map Link to comment
فاّرس Posted June 4, 2013 Share Posted June 4, 2013 Download new files : https://code.google.com/p/mtasa-resourc ... p&can=2&q= Link to comment
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