^.^ Posted June 1, 2013 Posted June 1, 2013 Hey, I have some problem with a trigger. I trigger some tables to the client to load them. That works fine. After I die it should trigger some other tables with the same function again to the client, but after the 1st trigger it doesn't trigger it anymore. The Code: function setUPDMPlayer(player,spawn,o,m,p) --outputChatBox(#spawn) if spawn then toggleControl(player,"vehicle_secondary_fire",true) toggleControl(player,"vehicle_primary_fire",false) local rand = math.random(tonumber(#spawn)) spawnPlayer(player,spawn[rand].posX,spawn[rand].posY,spawn[rand].posZ) setElementDimension(player,1) local vehicle = createVehicle(spawn[rand].modelID,spawn[rand].posX,spawn[rand].posY,spawn[rand].posZ,spawn[rand].rotX,spawn[rand].rotY,spawn[rand].rotZ) end triggerClientEvent(player,"loadMapDM",root,mapDM,o,m,p) outputChatBox("Triggered Event") end Mabey you have a solution for my problem. Regards
Castillo Posted June 1, 2013 Posted June 1, 2013 It outputs "Triggered Event"? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
^.^ Posted June 1, 2013 Author Posted June 1, 2013 Yes, but the client code doesn't output a text the 2nd time
Castillo Posted June 1, 2013 Posted June 1, 2013 No errors on debug? is triggerClientEvent returning 'true'? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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