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[Help]Teleport


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Hello,

I made this for a friend:

local myMarker = createMarker(2579.3999023438, -1894, 3.9000000953674, 'cylinder', 4.0, 0, 0, 255, 150) 
  
function MarkerHit( hitElement, matchingDimension ) 
    spawnPlayer(hitElement, 2574.1999511719, -1784.3000488281, 1.6000000238419) 
end 
  
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 

He want that a car comes in the car also moves to the location

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-- # Server Side : 
local myMarker = createMarker(2579.3999023438, -1894, 3.9000000953674, 'cylinder', 4.0, 0, 0, 255, 150) 
  
function MarkerHit( hitElement, matchingDimension ) 
    if getElementType ( hitElement ) == 'player' then 
        local vehicle = getPedOccupiedVehicle( hitElement ) 
            if vehicle then 
            setElementPosition ( vehicle,2574.1999511719, -1784.3000488281, 1.6000000238419 ) 
    else 
        setElementPosition ( hitElement,2574.1999511719, -1784.3000488281, 1.6000000238419 ) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
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local myMarker = createMarker ( 2579.3999023438, -1894, 3.9000000953674, 'cylinder', 4.0, 0, 0, 255, 150 ) 
  
function MarkerHit ( hitElement, matchingDimension ) 
    if ( getElementType ( hitElement ) == 'player' ) then 
        local teleElement = ( isPedInVehicle ( hitElement ) and getPedOccupiedVehicle ( hitElement ) or hitElement ) 
        setElementPosition ( teleElement, 2574.1999511719, -1784.3000488281, 1.6000000238419 ) 
    end 
end 
addEventHandler ( "onMarkerHit", myMarker, MarkerHit ) 

That's an easier way to do it.

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