Stranger Posted May 31, 2013 Posted May 31, 2013 االسلام عليكم يا شباب ا ابي كود ,اذا لمست الماركر يجيك درع ودم يليت وضحت المعلومه
xX|KeMo|Xx Posted May 31, 2013 Posted May 31, 2013 marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (thePlayer) setPlayerArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end )
TAPL Posted May 31, 2013 Posted May 31, 2013 marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (thePlayer) setPlayerArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end ) لازم تسوي تحقق للألمنت الي دخل الماركر بالفنكشن getElementType لان لو كان الي دخل الماركر سيارة، بيصير دم السيارة 100 و بتنفجر setPedArmor الكود الجديد setPlayerArmor الكود قديم
S4MuEL Posted May 31, 2013 Posted May 31, 2013 marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (thePlayer) setPlayerArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end ) يَ حول آلله , خله يحآول !
Stranger Posted May 31, 2013 Author Posted May 31, 2013 لازم تسوي تحقق للألمنت الي دخل الماركر بالفنكشن getElementType لان لو كان الي دخل الماركر سيارة، بيصير دم السيارة 100 و بتنفجر setPedArmor الكود الجديد setPlayerArmor الكود قديم ' طيب يصير كذا ' marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, if getElementType ( thePlayer ) == "marker" then function (thePlayer) setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end )
iPrestege Posted May 31, 2013 Posted May 31, 2013 لازم تسوي تحقق للألمنت الي دخل الماركر بالفنكشن getElementType لان لو كان الي دخل الماركر سيارة، بيصير دم السيارة 100 و بتنفجر setPedArmor الكود الجديد setPlayerArmor الكود قديم ' طيب يصير كذا ' marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, if getElementType ( thePlayer ) == "marker" then function (thePlayer) setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end ) marker ?? > player
iMr.Dawix~# Posted May 31, 2013 Posted May 31, 2013 (edited) لازم تسوي تحقق للألمنت الي دخل الماركر بالفنكشن getElementType لان لو كان الي دخل الماركر سيارة، بيصير دم السيارة 100 و بتنفجر setPedArmor الكود الجديد setPlayerArmor الكود قديم ' طيب يصير كذا ' marker = createMarker ( ?,?, ?, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, if getElementType ( thePlayer ) == "marker" then function (thePlayer) setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end ) marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker,function (thePlayer) if getElementType ( thePlayer ) == "player" then setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end end ) [/b] Edited May 31, 2013 by Guest
Stranger Posted May 31, 2013 Author Posted May 31, 2013 (edited) تصلح الفكره في طريقتك بس المفروض انك تخليه يتأكد ان الي دخل الماركر هو اللاعب مو يتأكد ان الي دخل الماركر هو ماركر والفنكشن المفروض بعد الحدث marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker,function (thePlayer) if getElementType ( thePlayer ) == "marker" then setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end end ) طيب الكود ما ظبط Edited May 31, 2013 by Guest
yazan Posted May 31, 2013 Posted May 31, 2013 (edited) yazan = createMarker ( 1.3,1.2, 1.1, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler ( "onClientMarkerHit", yazan, function ( hitElement ) getElementType ( hitElement ) == "player" ) then setPedArmor ( player, 100) setElementHealth (player,100) end end ) Edited May 31, 2013 by Guest
S4MuEL Posted May 31, 2013 Posted May 31, 2013 marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,100) end end ) ججربهـ , type = server !
S4MuEL Posted May 31, 2013 Posted May 31, 2013 yazan = createMarker ( 1.3,1.2, 1.1, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler ( "onClientMarkerHit", yazan, function ( hitElement ) getElementType ( hitElement ) == "player" ) then setPedArmor ( player, 100) setElementHealth (player,100) end end ) وين آلششرط سسططر 3 ؟ !
Stranger Posted May 31, 2013 Author Posted May 31, 2013 marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,100) end end ) ججربهـ , type = server ! مشكور لبى قلبك ا
iMr.Dawix~# Posted May 31, 2013 Posted May 31, 2013 تصلح الفكره في طريقتك بس المفروض انك تخليه يتأكد ان الي دخل الماركر هو اللاعب مو يتأكد ان الي دخل الماركر هو ماركر والفنكشن المفروض بعد الحدث marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker,function (thePlayer) if getElementType ( thePlayer ) == "marker" then setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end end ) طيب الكود ما ظبط آسف مستعجل كنت marker = createMarker ( x, y, z, "cylinder", 1.5, 255, 255, 0, 170 ) addEventHandler( "onMarkerHit", marker,function (thePlayer) if getElementType ( thePlayer ) == "player" then setPedArmor ( thePlayer, 100) setElementHealth (thePlayer,100) end end )
Stranger Posted May 31, 2013 Author Posted May 31, 2013 الجدول احسن لو تبي تحط اكثر من ماركر .... Markers = { [1] = { 2306.02466, 2445.57080, 10.8203 }, } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 25, 205, 100, 150 ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,200) end end )
S4MuEL Posted May 31, 2013 Posted May 31, 2013 لآ خطأ , آنت تبي تسوي مآركرآت وإذآ دعس وحدةة منهآ يآخذ آلدم وآلدرع ؟ !
iMr.Dawix~# Posted May 31, 2013 Posted May 31, 2013 الجدول احسن لو تبي تحط اكثر من ماركر .... Markers = { [1] = { 2306.02466, 2445.57080, 10.8203 }, } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 25, 205, 100, 150 ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,200) end end ) جرب Markers = { [1] = { 2306.02466, 2445.57080, 10.8203 }, } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 25, 205, 100, 150 ) end end ) addEventHandler( "onMarkerHit", TheMarker, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,200) end end )
Stranger Posted May 31, 2013 Author Posted May 31, 2013 لآ خطأ ,آنت تبي تسوي مآركرآت وإذآ دعس وحدةة منهآ يآخذ آلدم وآلدرع ؟ ! يب كيف خطأ ؟
Stranger Posted May 31, 2013 Author Posted May 31, 2013 الجدول احسن لو تبي تحط اكثر من ماركر .... Markers = { [1] = { 2306.02466, 2445.57080, 10.8203 }, } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 25, 205, 100, 150 ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,200) end end ) جرب Markers = { [1] = { 2306.02466, 2445.57080, 10.8203 }, } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, TheMarkers in ipairs ( Markers ) do TheMarker = createMarker ( TheMarkers[1], TheMarkers[2], TheMarkers[3] - 1, "cylinder", 2, 25, 205, 100, 150 ) end end ) addEventHandler( "onMarkerHit", TheMarker, function (player) if (getElementType(player) == ("player")) then setPedArmor (player, 100) setElementHealth (player,200) end end ) مشكور يا داوي , بس كودي شغال ا
S4MuEL Posted May 31, 2013 Posted May 31, 2013 addEventHandler( "onMarkerHit", resourceRoot, ^ ههنآ آلخططأ , بس مآ آدري آحس آن عندكـ خطأ بآلسطر يلي فيه createMarker تسوي آلإحدآثيآت بآلجدول آففضل ولآ مآ آدري كيفف ..
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now