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Client mod filtering


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Earlier I asked a question about custom .dat files and it turns out they can't be modified in MTA.

However, modded files can be enabled, but there is no way to read them from the client (as far as I know).

eg.: some physics mod uses realistic material, ped.ifp could be customised, etc.

one could even make a small program to change mod sets, like in most mod managers.

(eg.: you have the original files and 2 modded ped.ifp files, you use the original for SP and most servers, but you use one a parkour serer and another for a DayZ server)

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