Razzer47 Posted May 27, 2013 Share Posted May 27, 2013 need someone help me to make mod, i'v done with gui and buttons now i need to put codes for each button but i dont know how ! i need help please, pm me or reply Link to comment
Castillo Posted May 27, 2013 Share Posted May 27, 2013 If you don't post what you have done so far, we can't help you really. Link to comment
Razzer47 Posted May 28, 2013 Author Share Posted May 28, 2013 If you don't post what you have done so far, we can't help you really. this is the panel with buttons : GUIEditor = { tab = {}, tabpanel = {}, button = {}, window = {}, gridlist = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(217, 121, 400, 428, "Car Control", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) GUIEditor.gridlist[1] = guiCreateGridList(20, 28, 364, 58, false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(35, 117, 339, 287, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Car Doors", GUIEditor.tabpanel[1]) GUIEditor.button[1] = guiCreateButton(10, 83, 149, 76, "Open", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF5FFE00") GUIEditor.button[2] = guiCreateButton(176, 83, 149, 76, "Close", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.button[2], "sa-header") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFE1D00") GUIEditor.tab[2] = guiCreateTab("Car Lights", GUIEditor.tabpanel[1]) GUIEditor.button[3] = guiCreateButton(10, 82, 149, 74, "On", false, GUIEditor.tab[2]) guiSetFont(GUIEditor.button[3], "sa-header") guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF5FFE00") GUIEditor.button[4] = guiCreateButton(180, 82, 149, 74, "Off", false, GUIEditor.tab[2]) guiSetFont(GUIEditor.button[4], "sa-header") guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFFE1D00") GUIEditor.tab[3] = guiCreateTab("Car Lock", GUIEditor.tabpanel[1]) GUIEditor.button[5] = guiCreateButton(10, 82, 151, 75, "Lock", false, GUIEditor.tab[3]) guiSetFont(GUIEditor.button[5], "sa-header") guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FF5FFE00") GUIEditor.button[6] = guiCreateButton(178, 82, 151, 75, "Unlock", false, GUIEditor.tab[3]) guiSetFont(GUIEditor.button[6], "sa-header") guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFFE1D00") GUIEditor.tab[4] = guiCreateTab("Hood", GUIEditor.tabpanel[1]) GUIEditor.button[7] = guiCreateButton(10, 83, 149, 77, "Open", false, GUIEditor.tab[4]) guiSetFont(GUIEditor.button[7], "sa-header") guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FF5FFE00") GUIEditor.button[8] = guiCreateButton(180, 83, 149, 77, "Close", false, GUIEditor.tab[4]) guiSetFont(GUIEditor.button[8], "sa-header") guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFE1D00") GUIEditor.tab[5] = guiCreateTab("Truck", GUIEditor.tabpanel[1]) GUIEditor.button[9] = guiCreateButton(10, 87, 144, 80, "Open", false, GUIEditor.tab[5]) guiSetFont(GUIEditor.button[9], "sa-header") guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FF5FFE00") GUIEditor.button[10] = guiCreateButton(183, 87, 146, 80, "Close", false, GUIEditor.tab[5]) guiSetFont(GUIEditor.button[10], "sa-header") guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFE1D00") GUIEditor.button[11] = guiCreateButton(369, 96, 21, 21, "X", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[11], "default-bold-small") guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FF00FBF8") end ) addEventHandler("onClientRender", root, function() dxDrawText("Car Control", 273, 157, 561, 198, tocolor(0, 0, 254, 255), 1.20, "bankgothic", "center", "center", false, false, true, false, false) end ) addEventHandler("onClientGUIClick", root, -- i need script the buttons like "car doors" open - open the car doors / close - close the car doors Link to comment
Castillo Posted May 28, 2013 Share Posted May 28, 2013 To lock/unlock a vehicle use: setVehicleLocked isVehicleLocked and this function to get player vehicle: getPedOccupiedVehicle Link to comment
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