K4stic Posted May 26, 2013 Posted May 26, 2013 how connect time with this? dxDrawText ( "Viewing Kill Cam of " .. getPlayerName(k) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false)
Castillo Posted May 26, 2013 Posted May 26, 2013 What do you mean by connect time with that? it doesn't make any sense to me.
K4stic Posted May 26, 2013 Author Posted May 26, 2013 like setTimer(dxDrawText ( "Viewing Kill Cam of " .. getPlayerName(k) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false),6000,1)
K4stic Posted May 26, 2013 Author Posted May 26, 2013 addEventHandler("onClientPlayerWasted", localPlayer, function(k) local rx, ry = guiGetScreenSize () if source ~= localPlayer then return end if isElement(k) and getElementType(k) == "player" then setCameraTarget(k) setTimer(dxDrawText ( "Viewing Kill Cam of " .. getPlayerName(k) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false),6000,1) end end )
Castillo Posted May 26, 2013 Posted May 26, 2013 dxDrawText requires of onClientRender in order to be drawn, you must create a function to draw it, then the timer can add the event handler after 6 seconds.
K4stic Posted May 26, 2013 Author Posted May 26, 2013 like this? addEventHandler("onClientPlayerWasted", localPlayer, function(k) local rx, ry = guiGetScreenSize () if source ~= localPlayer then return end if isElement(k) and getElementType(k) == "player" then setCameraTarget(k) andEventHandler("onClientRender", root, killcam) setTimer(removeEventHandler("onClientRender",6000,1,root,killcam) end end ) function killcam() dxDrawText ( "Viewing Kill Cam of " .. getPlayerName(k) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false) end
Castillo Posted May 26, 2013 Posted May 26, 2013 local player local rx, ry = guiGetScreenSize ( ) addEventHandler ( "onClientPlayerWasted", localPlayer, function ( k ) if ( source ~= localPlayer ) then return end if ( isElement ( k ) and getElementType ( k ) == "player" ) then player = k setCameraTarget ( k ) addEventHandler ( "onClientRender", root, killcam ) setTimer ( removeEventHandler, 6000, 1, "onClientRender", root, killcam ) end end ) function killcam ( ) if isElement ( player ) then dxDrawText ( "Viewing Kill Cam of " .. getPlayerName ( player ) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false ) end end
Castillo Posted May 26, 2013 Posted May 26, 2013 local player local rx, ry = guiGetScreenSize ( ) addEventHandler ( "onClientPlayerWasted", localPlayer, function ( k ) if ( source ~= localPlayer ) then return end if ( isElement ( k ) and getElementType ( k ) == "player" ) then player = k setCameraTarget ( k ) addEventHandler ( "onClientRender", root, killcam ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root, killcam ) end ,6000, 1 ) end end ) function killcam ( ) if isElement ( player ) then dxDrawText ( "Viewing Kill Cam of " .. getPlayerName ( player ) .. "!", 0, 0, rx, ry, tocolor ( 255, 0, 0, 255 ), 5, "default", "center", "center", false, false, false ) end end
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