TheSandwich Posted May 23, 2013 Share Posted May 23, 2013 I tried doing what's on https://wiki.multitheftauto.com/wiki/SetPedAnimation and modified it. Now I can't seem to stop the animation even if I use the same command. Link to comment
iPrestege Posted May 23, 2013 Share Posted May 23, 2013 You mean you want to remove or stop the animation ? Link to comment
TheSandwich Posted May 23, 2013 Author Share Posted May 23, 2013 To stop it or if possible, set a duration to that animation to automatically stop. Link to comment
AlexWo Posted May 23, 2013 Share Posted May 23, 2013 Well, on that wiki page you can add Optional Arguments like "time: how long the animation will run for in milliseconds." So if you add for example 3000 = 3seconds so it takes than 3 seconds Link to comment
TheSandwich Posted May 23, 2013 Author Share Posted May 23, 2013 Where do I place those? Does it come after setPedAnimation(source,false) ? Link to comment
AlexWo Posted May 23, 2013 Share Posted May 23, 2013 This animation should be enabled for 3 seconds and stops. setPedAnimation ( source, "DANCING", "dnce_m_b", 3000 ) Link to comment
TheSandwich Posted May 23, 2013 Author Share Posted May 23, 2013 On the current animation (left/right combat roll) I'm using it's not stopping unless I am aiming/shooting my weapon. It only stops if I aim/shoot. The timing was okay, but it still continues on rolling unless I aim/shoot. Link to comment
AlexWo Posted May 23, 2013 Share Posted May 23, 2013 hmm... Now I don't know I'm only a "beginner" either. Maybe some better scripter can help you. Link to comment
TheSandwich Posted May 23, 2013 Author Share Posted May 23, 2013 Okay. Still, thank you for your help! Link to comment
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