Schlammy Posted May 21, 2013 Posted May 21, 2013 hey guys. Me and my Team are creating a new gamemode like Adventure Survivel from Bear grylls. We made a map larger then San fierro and now we want to make a minimap of this island. But How? The Game is to slow to render all of the more then 500 thousend Objects. What can i do now? Known Languages: [LUA][VB.NET][ASP.NET][C#][JAVA][C++] [sqlite][MSSQL][salesForce][bATCH][/center]
Schlammy Posted May 21, 2013 Author Posted May 21, 2013 its not a problem of my computer i have a new one with nvidia geforce gtx 690 and the newest I7 i wan to make a highmap image of this hole island of objects but the server cant render this all Known Languages: [LUA][VB.NET][ASP.NET][C#][JAVA][C++] [sqlite][MSSQL][salesForce][bATCH][/center]
DiSaMe Posted May 21, 2013 Posted May 21, 2013 You can cast a ray from sky to the ground to find what material is at that point using. So if you create a render target, go through every square meter (or some less precise area, like 2x2 or 4x4) of the map, getting the material and drawing a pixel of its color into the render target during the process, the render target will contain the map which you can save into the image file. dxCreateRenderTarget processLineOfSight, testLineAgainstWater --to get the material dxDrawRectangle --to draw the pixel dxGetTexturePixels --to get the texture data fileCreate, fileWrite, fileClose --to write that data into the file And remember, when you cast the ray, the local player must be near enough to make sure that objects are loaded. -
Schlammy Posted May 21, 2013 Author Posted May 21, 2013 Can we take a talk later o in the next days about it? It would be nice if you could help me a bit Known Languages: [LUA][VB.NET][ASP.NET][C#][JAVA][C++] [sqlite][MSSQL][salesForce][bATCH][/center]
Schlammy Posted May 22, 2013 Author Posted May 22, 2013 yes you`r right. Ill try it first by myself Known Languages: [LUA][VB.NET][ASP.NET][C#][JAVA][C++] [sqlite][MSSQL][salesForce][bATCH][/center]
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