AboShanab Posted May 21, 2013 Share Posted May 21, 2013 (edited) السسلام عليككم ورحمة الله وبرككاته .. اخباركم شباب .. !! عسساكم بخير ..!! اليوم صادفتني مشكلة مع killmessages ..! وهي ان اذا كان اسم الاعب #FF0000===|AboShanab|=== يطلعه كذا نفسسه انا ابيه يطلعه ===|AboShanab|=== واللون يكون احمر كيف ؟ Edited May 21, 2013 by Guest Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 dxDrawText شوف الارقمنتات و عدلة .. Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 يعني اعدل عليه كله اخلي بذا ؟ Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 فية ارقمنت ناسية يسمح بـ اكواد الـ ( Hex ) .. Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 انا ابيه يمسسحها + يطلع اللون حقها Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 عدلة للمرة المليون ؟ الدي اكس شوف الارقمنت اظنة 8 او شيء ذذ Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 https://community.multitheftauto.com/ind ... ls&id=6760 تم الافادة خلاص Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 مرهـ ركبتة لـ رومي الوزارهـ و صار لاق يومين كذا و صار لاق و حذفتة ورجعت الاصلي وعدلتة .. Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 اها طيب قول لي كيف عدلته .. ! Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 لم يتم التجربة .. المسار للملف : utils > textliP.lua بدلة بـ هذا # -- # Client Side dxText = {} dxText_mt = { __index = dxText } local idAssign,idPrefix = 0,"c" local g_screenX,g_screenY = guiGetScreenSize() local visibleText = {} ------ local defaults = { fX = 0.5, fY = 0.5, bRelativePosition = true, strText = "", bVerticalAlign = "center", bHorizontalAlign = "center", tColor = {255,255,255,255}, fScale = 1, strFont = "default", strType = "normal", tAttributes = {}, bPostGUI = false, bClip = false, bHexColor = true, bWordWrap = true, bVisible = true, tBoundingBox = false, --If a bounding box is not set, it will not be used. bRelativeBoundingBox = true, } local validFonts = { default = true, ["default-bold"] = true, clear = true, arial = true, pricedown = true, bankgothic = true, diploma = true, beckett = true, } local validTypes = { normal = true, shadow = true, border = true, stroke = true, --Clone of border } local validAlignTypes = { center = true, left = true, right = true, } function dxText:create( text, x, y, relative ) assert(not self.fX, "attempt to call method 'create' (a nil value)") if ( type(text) ~= "string" ) or ( not tonumber(x) ) or ( not tonumber(y) ) then outputDebugString ( "dxText:create - Bad argument", 0, 112, 112, 112 ) return false end local new = {} setmetatable( new, dxText_mt ) --Add default settings for i,v in pairs(defaults) do new[i] = v end idAssign = idAssign + 1 new.id = idPrefix..idAssign new.strText = text or new.strText new.fX = x or new.fX new.fY = y or new.fY if type(relative) == "boolean" then new.bRelativePosition = relative end visibleText[new] = true return new end function dxText:text(text) if type(text) ~= "string" then return self.strText end self.strText = text return true end function dxText:position(x,y,relative) if not tonumber(x) then return self.fX, self.fY end self.fX = x self.fY = y if type(relative) == "boolean" then self.bRelativePosition = relative else self.bRelativePosition = true end return true end function dxText:color(r,g,b,a) if not tonumber(r) then return unpack(self.tColor) end g = g or self.tColor[2] b = b or self.tColor[3] a = a or self.tColor[4] self.tColor = { r,g,b,a } return true end function dxText:scale(scale) if not tonumber(scale) then return self.fScale end self.fScale = scale return true end function dxText:visible(bool) if type(bool) ~= "boolean" then return self.bVisible end self.bVisible = bool if bool then visibleText[self] = true else visibleText[self] = nil end return true end function dxText:destroy() self.bDestroyed = true setmetatable( self, self ) return true end function dxText:extent() local extent = dxGetTextWidth ( self.strText, self.fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then extent = extent + self.tAttributes[1] end return extent end function dxText:height() local height = dxGetFontHeight ( self,fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then height = height + self.tAttributes[1] end return height end function dxText:font(font) if not validFonts[font] then return self.strFont end self.strFont = font return true end function dxText:postGUI(bool) if type(bool) ~= "boolean" then return self.bPostGUI end self.bPostGUI = bool return true end function dxText:clip(bool) if type(bool) ~= "boolean" then return self.bClip end self.bClip = bool return true end function dxText:wordWrap(bool) if type(bool) ~= "boolean" then return self.bWordWrap end self.bWordWrap = bool return true end function dxText:type(type,...) if not validTypes[type] then return self.strType, unpack(self.tAttributes) end self.strType = type self.tAttributes = {...} return true end function dxText:align(horzA, vertA) if not validAlignTypes[horzA] then return self.bHorizontalAlign, self.bVerticalAlign end vertA = vertA or self.bVerticalAlign self.bHorizontalAlign, self.bVerticalAlign = horzA, vertA return true end function dxText:boundingBox(left,top,right,bottom,relative) if left == nil then if self.tBoundingBox then return unpack(boundingBox) else return false end elseif tonumber(left) and tonumber(right) and tonumber(top) and tonumber(bottom) then self.tBoundingBox = {left,top,right,bottom} if type(relative) == "boolean" then self.bRelativeBoundingBox = relative else self.bRelativeBoundingBox = true end else self.tBoundingBox = false end return true end addEventHandler ( "onClientRender", getRootElement(), function() for self,_ in pairs(visibleText) do while true do if self.bDestroyed then visibleText[self] = nil break end local l,t,r,b --If we arent using a bounding box if not self.tBoundingBox then --Decide if we use relative or absolute local p_screenX,p_screenY = 1,1 if self.bRelativePosition then p_screenX,p_screenY = g_screenX,g_screenY end local fX,fY = (self.fX)*p_screenX,(self.fY)*p_screenY if self.bHorizontalAlign == "left" then l = fX r = fX + g_screenX elseif self.bHorizontalAlign == "right" then l = fX - g_screenX r = fX else l = fX - g_screenX r = fX + g_screenX end if self.bVerticalAlign == "top" then t = fY b = fY + g_screenY elseif self.bVerticalAlign == "bottom" then t = fY - g_screenY b = fY else t = fY - g_screenY b = fY + g_screenY end elseif type(self.tBoundingBox) == "table" then local b_screenX,b_screenY = 1,1 if self.bRelativeBoundingBox then b_screenX,b_screenY = g_screenX,g_screenY end l,t,r,b = self.tBoundingBox[1],self.tBoundingBox[2],self.tBoundingBox[3],self.tBoundingBox[4] l = l*b_screenX t = t*b_screenY r = r*b_screenX b = b*b_screenY end local type,att1,att2,att3,att4,att5 = self:type() if Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 كفوو ي ملكك ضبطط وش غيرت فيه ؟؟ Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 عدلت التيبل و الارقمنتات فقط .. قلت لك شوفة وعدلة بس منت راضي بسيطة هي ذذ Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 عدلت التيبل و الارقمنتات فقط .. قلت لك شوفة وعدلة بس منت راضي بسيطة هي ذذ ورني اللي سويت اكتبهم يعني من كذا الى كذا وهيك Link to comment
iPrestege Posted May 21, 2013 Share Posted May 21, 2013 عدلت التيبل سطر 23 و كل فنكشنات الدي اكس text .. Link to comment
AboShanab Posted May 21, 2013 Author Share Posted May 21, 2013 تم الافادة ..# يعطيك العافية ..# Link to comment
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