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اطلاق نار على تيم معين


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    -- Server Side 
    thePositions = { 
        { 1514.3770751953, -1677.8481445313, 14.046875 }, 
        { 1515.3770751953, -1677.8481445313, 14.046875 }, 
        { 1516.3770751953, -1677.8481445313, 14.046875 }, 
        { 1517.3770751953, -1677.8481445313, 14.046875 }, 
        { 1518.3770751953, -1677.8481445313, 14.046875 }, 
        { 1513.3770751953, -1678.8481445313, 14.046875 }, 
        { 1513.3770751953, -1679.8481445313, 14.046875 }, 
        { 1513.3770751953, -1680.8481445313, 14.046875 }, 
        { 1513.3770751953, -1681.8481445313, 14.046875 }, 
        { 1513.3770751953, -1682.8481445313, 14.046875 },   
    } 
      
    for _, AllPositions in ipairs ( thePositions ) do 
        createPed ( 300, AllPositions [1], AllPositions [2], AllPositions [3] ) 
        createMarker ( AllPositions [1], AllPositions [2], AllPositions [3] - 1, "cylinder", 5, 0, 0, 0, 0 ) 
        for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do 
            setPedStat ( thePeds, 77, 999 ) 
            setPedWeaponSlot ( thePeds, 3 ) 
            setTimer ( giveWeapon, 3000, 0, thePeds, 25, 9999, true )   
        end 
    end 
          
    addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == getTeamFromName ( "Skulls" ) then   
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePeds ) 
                    end 
                    if isPedInVehicle ( thePlayer ) then 
                        destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) 
                    end 
                end 
            end 
        end 
    ) 
          
    addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == getTeamFromName ( "Skulls" ) then         
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePeds ) 
                        setTimer ( giveWeapon, 500, 1, thePeds, 25, 9999, true )                   
                    end 
                end 
            end 
        end 
    ) 
      

ابيه يطلق على تيم Grove

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    -- Server Side 
    thePositions = { 
        { 1514.3770751953, -1677.8481445313, 14.046875 }, 
        { 1515.3770751953, -1677.8481445313, 14.046875 }, 
        { 1516.3770751953, -1677.8481445313, 14.046875 }, 
        { 1517.3770751953, -1677.8481445313, 14.046875 }, 
        { 1518.3770751953, -1677.8481445313, 14.046875 }, 
        { 1513.3770751953, -1678.8481445313, 14.046875 }, 
        { 1513.3770751953, -1679.8481445313, 14.046875 }, 
        { 1513.3770751953, -1680.8481445313, 14.046875 }, 
        { 1513.3770751953, -1681.8481445313, 14.046875 }, 
        { 1513.3770751953, -1682.8481445313, 14.046875 },   
    } 
local theTeam = getTeamFromName("Grove") 
  
    for _, AllPositions in ipairs ( thePositions ) do 
        createPed ( 300, AllPositions [1], AllPositions [2], AllPositions [3] ) 
        createMarker ( AllPositions [1], AllPositions [2], AllPositions [3] - 1, "cylinder", 5, 0, 0, 0, 0 ) 
        for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do 
            setPedStat ( thePeds, 77, 999 ) 
            setPedWeaponSlot ( thePeds, 3 ) 
            setTimer ( giveWeapon, 3000, 0, thePeds, 25, 9999, true )   
        end 
    end 
          
    addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == theTeam then   
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePeds ) 
                    end 
                    if isPedInVehicle ( thePlayer ) then 
                        destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) 
                    end 
                end 
            end 
        end 
    ) 
          
    addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == theTeam then         
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePeds ) 
                        setTimer ( giveWeapon, 500, 1, thePeds, 25, 9999, true )                   
                    end 
                end 
            end 
        end 
    ) 
      
Link to comment

ماصار شيي

هل هو من الclient

    -- Client Side 
    addEvent ( "setPedAttacking", true ) 
    addEventHandler ( "setPedAttacking", root, 
        function ( thePed )( thePed1 )( thePed2 )( thePed3 ) 
            setTimer ( 
                function ( ) 
                    x, y, z = getElementPosition ( localPlayer ) 
                    setPedAimTarget ( thePed, x, y, z ) 
                    setPedAimTarget ( thePed1, x, y, z ) 
                    setPedAimTarget ( thePed2, x, y, z ) 
                    setPedAimTarget ( thePed3, x, y, z ) 
      
                end 
            , 100, 0 ) 
            setPedControlState ( thePed, "fire", true ) 
            setPedControlState ( thePed1, "fire", true ) 
            setPedControlState ( thePed2, "fire", true ) 
            setPedControlState ( thePed3, "fire", true ) 
      
            outputChatBox ( "بدء اطلاق النار", 255, 255, 0, true )     
        end 
    ) 
              
    addEvent ( "setPedStanding", true ) 
    addEventHandler ( "setPedStanding", root, 
        function ( thePed )( thePed1 )( thePed2 )( thePed3 ) 
            setPedControlState ( thePed, "fire", false ) 
            setPedControlState ( thePed1, "fire", false ) 
            setPedControlState ( thePed2, "fire", false ) 
            setPedControlState ( thePed3, "fire", false ) 
      
            outputChatBox ( "وقفو اطلاق النار", 255, 255, 0, true )     
            for _, x3NAD in ipairs ( getTimers ( 100 ) ) do 
                killTimer ( x3NAD ) 
            end     
        end 
    ) 
      

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انا قلت وش الغلط ماقلت سو ليي مود كامل !!!

edit :

عدلتت علييه الشخصيات تطلع وتحمل اسلحة بس ماتطلق على تيم Grove

Edited by Guest
Link to comment
  
-- Client Side ! 
    addEvent ( "setPedAttacking", true ) 
    addEventHandler ( "setPedAttacking", root, 
        function ( thePed, thePed1, thePed2, thePed3 ) 
            setTimer ( 
                function ( ) 
                    x, y, z = getElementPosition ( localPlayer ) 
                    setPedAimTarget ( thePed, x, y, z ) 
                    setPedAimTarget ( thePed1, x, y, z ) 
                    setPedAimTarget ( thePed2, x, y, z ) 
                    setPedAimTarget ( thePed3, x, y, z ) 
      
                end 
            , 100, 0 ) 
            setPedControlState ( thePed, "fire", true ) 
            setPedControlState ( thePed1, "fire", true ) 
            setPedControlState ( thePed2, "fire", true ) 
            setPedControlState ( thePed3, "fire", true ) 
      
            outputChatBox ( "بدء اطلاق النار", 255, 255, 0, true )     
        end 
    ) 
              
    addEvent ( "setPedStanding", true ) 
    addEventHandler ( "setPedStanding", root, 
        function ( thePed, thePed1, thePed2, thePed3 ) 
            setPedControlState ( thePed, "fire", false ) 
            setPedControlState ( thePed1, "fire", false ) 
            setPedControlState ( thePed2, "fire", false ) 
            setPedControlState ( thePed3, "fire", false ) 
      
            outputChatBox ( "وقفو اطلاق النار", 255, 255, 0, true )     
            for _, x3NAD in ipairs ( getTimers ( 100 ) ) do 
                killTimer ( x3NAD ) 
            end     
        end 
    ) 
  

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    -- Server Side 
    thePositions = { 
        { 1514.3770751953, -1677.8481445313, 14.046875 }, 
        { 1515.3770751953, -1677.8481445313, 14.046875 }, 
        { 1516.3770751953, -1677.8481445313, 14.046875 }, 
        { 1517.3770751953, -1677.8481445313, 14.046875 },  
    } 
local theTeam = getTeamFromName("Grove") 
  
    for _, AllPositions in ipairs ( thePositions ) do 
        createPed ( 300, AllPositions [1], AllPositions [2], AllPositions [3] ) 
        createMarker ( AllPositions [1], AllPositions [2], AllPositions [3] - 1, "cylinder", 40, 0, 0, 0, 0 ) 
        for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do 
            setPedStat ( thePeds, 77, 999 ) 
            setPedWeaponSlot ( thePeds, 3 ) 
            setTimer ( giveWeapon, 3000, 0, thePeds, 25, 9999, true )   
        end 
    end 
          
    addEventHandler ( "onMarkerHit", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == theTeam then   
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedAttacking", thePlayer, thePeds ) 
                    end 
                    if isPedInVehicle ( thePlayer ) then 
                        destroyElement ( getPedOccupiedVehicle ( thePlayer ) ) 
                    end 
                end 
            end 
        end 
    ) 
          
    addEventHandler ( "onMarkerLeave", getResourceRootElement ( getThisResource ( ) ), 
        function ( thePlayer ) 
            if getElementType ( thePlayer ) == "player" then 
                if getPlayerTeam ( thePlayer ) == theTeam then         
                    for _, thePeds in ipairs ( getElementsByType ( "ped", getResourceRootElement ( getThisResource() ) ) ) do           
                        triggerClientEvent ( thePlayer, "setPedStanding", thePlayer, thePeds ) 
                        setTimer ( giveWeapon, 500, 1, thePeds, 25, 9999, true )                   
                    end 
                end 
            end 
        end 
    ) 
      

كذا شغال ويطلقونن يا عنادد بسس يطلقونن على كل الافرقة الGrove و Police وغيرة مو بس Grove

وابيهم مايموتون ( لو يصير يعني )

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انا قلت وش الغلط ماقلت سو ليي مود كامل !!!

edit :

عدلتت علييه الشخصيات تطلع وتحمل اسلحة بس ماتطلق على تيم Grove

المشكلة انك مسوي كل ذا الكود وما تعرف كيف تخلي البيد يطلق على تيم معين -_-

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