ice_brasil Posted May 19, 2013 Share Posted May 19, 2013 I used this function to reverse the car's controls function drugSteer() left=false right=false up=false down=false local keys = getBoundKeys ('vehicle_left') if keys then tmpLeft = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpLeft=true end end if tmpLeft then left=true right=false end end local keys = getBoundKeys ('vehicle_right') if keys then tmpRight = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpRight=true end end if tmpRight then left=false right=true end end if (left) then setControlState('vehicle_left', false) setControlState('vehicle_right', true) elseif (right) then setControlState('vehicle_right', false) setControlState('vehicle_left', true) else setControlState('vehicle_right', false) setControlState('vehicle_left', false) end local keys = getBoundKeys ('accelerate') if keys then tmpUp = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpUp=true end end if tmpUp then down=false up=true end end local keys = getBoundKeys ('brake_reverse') if keys then tmpDown = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpDown=true end end if tmpDown then down=true up=false end end if (up) then setControlState('accelerate', true) setControlState('brake_reverse', true) elseif (down) then setControlState('brake_reverse', true) setControlState('accelerate', false) else setControlState('brake_reverse', false) setControlState('accelerate', true) end end function startDrug() dxDrawRectangle ( 3.8, 3.8, 2.02, 2, tocolor ( 0, 0, 0, 150 ) ) end addEventHandler("onClientRender", getRootElement(), startDrug) Now I want to reverse for the player What do I change? function drugSteer() left=false right=false up=false down=false local keys = getBoundKeys ('player_left') if keys then tmpLeft = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpLeft=true end end if tmpLeft then left=true right=false end end local keys = getBoundKeys ('player_right') if keys then tmpRight = false for keyName, state in pairs(keys) do if (getKeyState(keyName)) then tmpRight=true end end if tmpRight then left=false right=true end end if (left) then setControlState('player_left', false) setControlState('player_right', true) elseif (right) then setControlState('player_right', false) setControlState('player_left', true) else setControlState('player_right', false) setControlState('player_left', false) end What did this wrong? Link to comment
Jacob Lenn Posted May 19, 2013 Share Posted May 19, 2013 I don't understand you at all. getBoundKeys ('player_left') Sth like dat doesn't exist. You can use this getBoundKeys ("left") Link to comment
codeluaeveryday Posted May 20, 2013 Share Posted May 20, 2013 Hey man, not sure if this will work, I wrote this while at my dads work. All you have to do is use the setDrugEffectsEnabled(true) command to enable wonky running and driving, and use setDrugEffectsEnabled(false) to disable this effect. function setDrugEffectsEnabled(enabled) if enabled == true then originalVehLeft = getBoundKeys('vehicle_left')[1] originalVehRight = getBoundKeys('vehicle_right')[1] originalLeft = getBoundKeys('left')[1] originalRight = getBoundKeys('right')[1] toggleControl('vehicle_left', false) toggleControl('vehicle_right', false) toggleControl('left', false) toggleControl('right', false) bindKey(originalVehLeft, 'both', drugEffects, 'vehRight') bindKey(originalVehRight, 'both', drugEffects, 'vehLeft') bindKey(originalLeft, 'both', drugEffects, 'right') bindKey(originalRight, 'both', drugEffects, 'left') else unbindKey(originalVehLeft, 'both', drugEffects) unbindKey(originalVehRight, 'both', drugEffects) unbindKey(originalLeft, 'both', drugEffects) unbindKey(originalRight, 'both', drugEffects) end end function drugEffects(key, keyState, direction) if keyState == 'up' then keyState = true else keyState = false end if direction == 'vehLeft' then setControlState('vehicle_right', keyState) elseif direction == 'vehRight' then setControlState('vehicle_left', keyState) elseif direction == 'left' then setControlState('right', keyState) elseif direction == 'right' then setControlState('left', keyState) end end Link to comment
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