iPrestege Posted May 18, 2013 Posted May 18, 2013 Lol solid snake just save and you have to get the data and set it ._. !?
Castillo Posted May 18, 2013 Posted May 18, 2013 Seems like you don't read what I told you, I said that it just SAVES the team, it doesn't LOAD it. With this it'll load it aswell: addEventHandler ( "onPlayerWasted", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then for slot = 1, 12 do setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) end local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "save-team", getTeamName ( team ) ) end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then setElementData ( source, "Role", role ) spawnPlayer ( source, x, y, z, interior, dimension ) setElementHealth ( source, health ) setElementModel ( source, skin ) local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) end setPlayerMoney ( source, money ) setPedArmor ( source, armor ) for slot = 1, 12 do local wep = getAccountData ( account, "save-wep".. slot ) local ammo = getAccountData ( account, "save-ammo".. slot ) giveWeapon ( source, wep, ammo ) end end end )
mint3d Posted May 18, 2013 Author Posted May 18, 2013 (edited) sorry still nothing Edited May 18, 2013 by Guest
mint3d Posted May 18, 2013 Author Posted May 18, 2013 i did but nothing still local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) end is that end ment to be there
Castillo Posted May 18, 2013 Posted May 18, 2013 addEventHandler ( "onPlayerWasted", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then for slot = 1, 12 do setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) end local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "save-team", getTeamName ( team ) ) end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then setElementData ( source, "Role", role ) spawnPlayer ( source, x, y, z, interior, dimension ) setElementHealth ( source, health ) setElementModel ( source, skin ) local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) else outputChatBox ( "NO TEAM SAVED", source ) end setPlayerMoney ( source, money ) setPedArmor ( source, armor ) for slot = 1, 12 do local wep = getAccountData ( account, "save-wep".. slot ) local ammo = getAccountData ( account, "save-ammo".. slot ) giveWeapon ( source, wep, ammo ) end end end ) See if it outputs something to chat.
Castillo Posted May 18, 2013 Posted May 18, 2013 addEventHandler ( "onPlayerWasted", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then for slot = 1, 12 do setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) end local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "save-team", getTeamName ( team ) ) end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) else outputChatBox ( "NO TEAM SAVED", source ) end for slot = 1, 12 do local wep = getAccountData ( account, "save-wep".. slot ) local ammo = getAccountData ( account, "save-ammo".. slot ) giveWeapon ( source, wep, ammo ) end end end ) Try it.
Castillo Posted May 18, 2013 Posted May 18, 2013 I just tested it and it works as it should, so you either did something wrong or your server has an script which is conflicting with this one.
mint3d Posted May 18, 2013 Author Posted May 18, 2013 addEventHandler ( "onPlayerWasted", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then for slot = 1, 12 do setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) end local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "save-team", getTeamName ( team ) ) end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then setElementData ( source, "Role", role ) spawnPlayer ( source, x, y, z, interior, dimension ) setElementHealth ( source, health ) setElementModel ( source, skin ) local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) else outputChatBox ( "NO TEAM SAVED", source ) end setPlayerMoney ( source, money ) setPedArmor ( source, armor ) for slot = 1, 12 do local wep = getAccountData ( account, "save-wep".. slot ) local ammo = getAccountData ( account, "save-ammo".. slot ) giveWeapon ( source, wep, ammo ) end end end ) i have that and meta meta> "Bucky" type="script" version="1.3" description="Wasted save" />
iPrestege Posted May 18, 2013 Posted May 18, 2013 addEventHandler ( "onPlayerWasted", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then for slot = 1, 12 do setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) end local team = getPlayerTeam ( source ) if ( team ) then setAccountData ( account, "save-team", getTeamName ( team ) ) end end end ) addEventHandler ( "onPlayerSpawn", root, function ( ) local account = getPlayerAccount ( source ) if ( account and not isGuestAccount ( account ) ) then local team = getTeamFromName ( getAccountData ( account, "save-team" ) ) if ( team ) then setPlayerTeam ( source, team ) else outputChatBox ( "NO TEAM SAVED", source ) end for slot = 1, 12 do local wep = getAccountData ( account, "save-wep".. slot ) local ammo = getAccountData ( account, "save-ammo".. slot ) giveWeapon ( source, wep, ammo ) end end end ) Try it. You should use this .
mint3d Posted May 18, 2013 Author Posted May 18, 2013 WARNING: wasted-save\wasted-save.lua:30: Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean]
iPrestege Posted May 19, 2013 Posted May 19, 2013 I have a question ..Why are you using the account data when the player wasted? What about a table? Because the account data maybe make some laggy with a wasted event - spawn event .
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