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help once again


mint3d

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ok i have a script but when i die is dosent save my guns or my team

addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            for slot = 1, 12 do 
                setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) 
                setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            setElementData ( source, "Role", role ) 
            spawnPlayer ( source, x, y, z, interior, dimension ) 
            setElementHealth ( source, health ) 
            setElementModel ( source, skin ) 
            setPlayerTeam ( source, getTeamFromName(team) ) 
            setPlayerMoney ( source, money ) 
            setPedArmor ( source, armor ) 
            for slot = 1, 12 do 
                local wep = getAccountData ( account, "save-wep".. slot ) 
                local ammo = getAccountData ( account, "save-ammo".. slot ) 
                giveWeapon ( source, wep, ammo ) 
            end 
        end 
    end 
) 
end 

Link to comment
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            for slot = 1, 12 do 
                setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) 
                setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            setElementData ( source, "Role", role ) 
            spawnPlayer ( source, x, y, z, interior, dimension ) 
            setElementHealth ( source, health ) 
            setElementModel ( source, skin ) 
            setPlayerTeam ( source, getTeamFromName(team) ) 
            setPlayerMoney ( source, money ) 
            setPedArmor ( source, armor ) 
            for slot = 1, 12 do 
                local wep = getAccountData ( account, "save-wep".. slot ) 
                local ammo = getAccountData ( account, "save-ammo".. slot ) 
                giveWeapon ( source, wep, ammo ) 
            end 
        end 
    end 
) 

You had an unecessary 'end'.

Link to comment
  
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            for slot = 1, 12 do 
                setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) 
                setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            setElementData ( source, "Role", role ) 
            spawnPlayer ( source, x, y, z, interior, dimension ) 
            setElementHealth ( source, health ) 
            setElementModel ( source, skin ) 
            setPlayerTeam ( source, getTeamFromName(team) ) 
            setPlayerMoney ( source, money ) 
            setPedArmor ( source, armor ) 
            for slot = 1, 12 do 
                local wep = getAccountData ( account, "save-wep".. slot ) 
                local ammo = getAccountData ( account, "save-ammo".. slot ) 
                giveWeapon ( source, wep, ammo ) 
                local team = getPlayerTeam ( source ) 
    if ( team ) then 
        setAccountData ( account , "save-team" , getTeamName ( team ) ) 
    end 
            end 
        end 
    end 
     
) 

Link to comment
addEventHandler ( "onPlayerWasted", root,  
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            for slot = 1, 12 do 
                setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) 
                setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) 
            end 
            local team = getPlayerTeam ( source ) 
            if ( team ) then 
                setAccountData ( account, "save-team", getTeamName ( team ) ) 
            end 
        end 
    end 
) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        local account = getPlayerAccount ( source ) 
        if ( account and not isGuestAccount ( account ) ) then 
            setElementData ( source, "Role", role ) 
            spawnPlayer ( source, x, y, z, interior, dimension ) 
            setElementHealth ( source, health ) 
            setElementModel ( source, skin ) 
            setPlayerTeam ( source, getTeamFromName(team) ) 
            setPlayerMoney ( source, money ) 
            setPedArmor ( source, armor ) 
            for slot = 1, 12 do 
                local wep = getAccountData ( account, "save-wep".. slot ) 
                local ammo = getAccountData ( account, "save-ammo".. slot ) 
                giveWeapon ( source, wep, ammo ) 
            end 
        end 
    end 
    
) 

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