Jump to content

Save System Help (Walking Style)


Recommended Posts

Posted

i have this save system script but the getPedWalkingStyle (and set) doesnt work can anyone help me?

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-walk") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
     local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 50, 1, source, playerHealth) 
      setTimer (setPedArmor, 50, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-walk", getPedWalkingStyle (source)) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
--- 
  
function setTeam() 
    local account = getPlayerAccount(source) 
    local team = getAccountData (account, "team") 
        if team and getTeamFromName(team) then 
              setPlayerTeam(source, getTeamFromName(team)) 
    end 
end 
addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
  
function saveTeam() 
    local team = getPlayerTeam(source) 
    local account = getPlayerAccount(source) 
       if (team) and not isGuestAccount(account) then 
          setAccountData(account, "team", getTeamName(team)) 
    end 
end 
addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
  
function convertWeaponsToJSON(player) 
    local weaponSlots = 12 
    local weaponsTable = {} 
    for slot=1, weaponSlots do 
        local weapon = getPedWeapon( source, slot ) 
        local ammo = getPedTotalAmmo( source, slot ) 
        if (weapon > 0 and ammo > 0) then 
            weaponsTable[weapon] = ammo 
        end 
    end 
    return toJSON(weaponsTable) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        local weapons = convertWeaponsToJSON(source) 
        setElementData(source,"tempWeapons",weapons) 
                takeAllWeapons ( source ) 
    end 
) 
  
function giveWeaponsFromJSON(player, weapons) 
    if (weapons and weapons ~= "") then 
        for weapon, ammo in pairs(fromJSON(weapons)) do 
            if (weapon and ammo) then 
                giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, 
    function () 
        local weapons = getElementData(source,"tempWeapons") 
        if (weapons) then 
            giveWeaponsFromJSON(source, weapons) 
                        removeElementData ( source, "tempWeapons" ) 
        end 
    end 
) 
  
function saveWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local stats = "" 
        for stat=69, 81 do 
            local value = getPedStat(player, stat) 
            stats = stats ..",".. stat ..";".. value 
        end 
        setAccountData(account, "weaponStats", stats) 
    end 
end 
addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
  
function loadWeaponStats(player) 
    if (not player or not isElement(player)) then return end 
    local account = getPlayerAccount(player) 
    if (account and not isGuestAccount(account)) then 
        local statsData = getAccountData(account,"weaponStats") 
        local stats = split(statsData, ",") 
        for k, v in ipairs(stats) do 
            local stat = split(v, ";") 
            setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
        end 
    end 
end 
addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
  
function something() 
if (not getPlayerTeam(source)) then return end 
local r, g, b = getTeamColor(getPlayerTeam(source)) 
setPlayerNametagColor(source, r, g, b) 
end 
addEventHandler("onPlayerLogin", root, something) 
addEventHandler("onPlayerJoin", root, something) 

Posted

Maybe because you are never loading it? you aren't setting the style back when they login.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

now i have this but it still doenst work why?

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local R = getAccountData (theCurrentAccount, "funmodev2-R") 
      local G = getAccountData (theCurrentAccount, "funmodev2-G") 
      local B = getAccountData (theCurrentAccount, "funmodev2-B") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-walk") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B)  
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
      setPlayerNametagColor (source, 255, 255, 255)  
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      local r,g,b = getPlayerNametagColor (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-walk", getPedWalkingStyle (source)) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
function walkin() 
if (not getPedWalkingStyle(source)) then return end 
local walk = getPedWalkingStyle(getPedWalkingStyle(source)) 
setPedWalkingStyle (source, walk) 
end 
addEventHandler("onPlayerLogin", root, walkin) 

Posted

You have to get it when the player leave the server and set it to the player account when the player login get the account data and set the walking style .

  

Posted
function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local R = getAccountData (theCurrentAccount, "funmodev2-R") 
      local G = getAccountData (theCurrentAccount, "funmodev2-G") 
      local B = getAccountData (theCurrentAccount, "funmodev2-B") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-walk") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      local walk = getAccountData (theCurrentAccount, "funmodev2-walk") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B) 
      setPedWalkingStyle (source, walk) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, 255, 255, 255) 
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      local r,g,b = getPlayerNametagColor (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-walk", getPedWalkingStyle (source)) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, ) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, ) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

why this doesnt work?

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local R = getAccountData (theCurrentAccount, "funmodev2-R") 
      local G = getAccountData (theCurrentAccount, "funmodev2-G") 
      local B = getAccountData (theCurrentAccount, "funmodev2-B") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-walk") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
      local walk = getAccountData (theCurrentAccount, "funmodev2-walk") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B) 
      setPedWalkingStyle (source, walk) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, 255, 255, 255) 
    end   
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      local r,g,b = getPlayerNametagColor (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-walk", getPedWalkingStyle (source)) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
    setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

Posted

What is the problem with it?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Try debugging your code, see what "walk" returns at playerLogin function.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

What is the server version?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Seems like that function was removed.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You can store it as element data when they change it, then get that element data when they quit.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Example:

setElementData ( thePlayerElementHere, "walkingStyle", theStyleHere ) 

Then:

local walk = getElementData ( source, "walkingStyle" ) 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

That function is "setPedWalkingStyle", the one that doesn't work is the one to GET the walking style form a ped/player.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...