Jump to content

Sound on player hit


papam77

Recommended Posts

addEventHandler("onClientPlayerWeaponFire", root, 
function (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
    if (weapon) and (getElementType(hitElement)=="player") then 
        playSound3D("sounds/song.mp3", hitX, hitY, hitZ, true) 
    end 
end 
) 

Edited by Guest
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...