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Sound on player hit


papam77

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Posted

I don't think there is a ready function for that .

Use :

'onClientPlayerWeaponFire' 
playSound or playSound3D 

" Keep Thinking Different . " - Steve Jops

--------------------

Don't send me PMs asking for help, I Won't reply !

Posted
I don't think there is a ready function for that .

Use :

'onClientPlayerWeaponFire' 
playSound or playSound3D 

But i need only if you hit player.

Posted (edited)
addEventHandler("onClientPlayerWeaponFire", root, 
function (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) 
    if (weapon) and (getElementType(hitElement)=="player") then 
        playSound3D("sounds/song.mp3", hitX, hitY, hitZ, true) 
    end 
end 
) 

Edited by Guest

Omerta Roleplay

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