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Hi all i have script for destroy vehicle when player leave vehicle ..

It work fine but when player quit from server and is in car then car dont be destroyed

or if is player in car and is killed then car still dont are deleted why ?

Please help

function removeHelmetOnExit ( vehicle, seat ) 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
end 
end 
end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) 
  
  
function checkEmpty( vehicle ) 
    local passengers = getVehicleMaxPassengers( vehicle ) 
    if type( passengers ) == 'number' then 
        for seat = 0, passengers do 
            if getVehicleOccupant( vehicle, seat ) then 
                return false 
            end 
        end 
    end 
    return true 
end 

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yes i try this too but it still dont work

function removeHelmetOnExit ( vehicle, seat ) 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
        outputChatBox ( "#FF0000Your car has been #00FF00Destroyed, use f4 or go to the safe zone for new car", source, 255, 255, 255, true ) 
end 
end 
end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) 
  
  
function checkEmpty( vehicle ) 
    local passengers = getVehicleMaxPassengers( vehicle ) 
    if type( passengers ) == 'number' then 
        for seat = 0, passengers do 
            if getVehicleOccupant( vehicle, seat ) then 
                return false 
            end 
        end 
    end 
    return true 
end 
  
function quitPlayer ( vehicle, seat ) 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
end 
end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 

Link to comment

hmm i repair it and still dont work :(

function removeHelmetOnExit ( vehicle, seat ) 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
        outputChatBox ( "#FF0000Your car has been #00FF00Destroyed, use f4 or go to the safe zone for new car", source, 255, 255, 255, true ) 
end 
end 
end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit ) 
  
  
function checkEmpty( vehicle ) 
    local passengers = getVehicleMaxPassengers( vehicle ) 
    if type( passengers ) == 'number' then 
        for seat = 0, passengers do 
            if getVehicleOccupant( vehicle, seat ) then 
                return false 
            end 
        end 
    end 
    return true 
end 
  
function quitPlayer (  ) 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
end 
end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 

Link to comment

ah yes now it work ty

function quitPlayer (  ) 
for k, vehicle in pairs(getElementsByType("vehicle")) do 
  if ( getElementModel ( vehicle ) == 579 or 494 or 424 or 589 or 469 or 500 or 504 or 497 or 434 or 490 or 489 or 474 or 461 or 521 or 470 or 495 or 601 or 548 or 487 ) then 
            if checkEmpty( vehicle ) then 
                local seats = getVehicleMaxPassengers(vehicle) 
            destroyElement(vehicle) 
end 
end 
end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 

Link to comment

I didn't try it.

IDs = {  
        579, 494, 424, 589, 469, 500, 504, 497, 434, 490, 
        489, 474, 461, 521, 470, 495, 601, 548, 487 
} 
             
function quitPlayer (  ) 
    for k, vehicle in pairs ( getElementsByType ( "vehicle" ) ) do 
        if IDs [ getElementModel ( vehicle ) ] then  
            if checkEmpty ( vehicle ) then 
                destroyElement ( vehicle ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, quitPlayer ) 
  
checkEmpty = function ( vehicle ) 
    if #getVehicleOccupants ( vehicle ) == 0 then 
        return true 
    else 
        return false 
    end 
end 

Link to comment

Humm , the best is make table,

try this,

local vehicles = {"579","494","424","589","469","500","504","497","434","490","489","474","461","521","470","495","601","548","497"} 
function quitPlayer() 
if checkEmpty( vehicle ) then 
local seats = getVehicleMaxPassengers(vehicle) 
if (isElement(vehicles)) then 
destroyElement(vehicles) 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 
Link to comment
I didn't try it.
IDs = {  
        579, 494, 424, 589, 469, 500, 504, 497, 434, 490, 
        489, 474, 461, 521, 470, 495, 601, 548, 487 
} 
             
function quitPlayer (  ) 
    for k, vehicle in pairs ( getElementsByType ( "vehicle" ) ) do 
        if IDs [ getElementModel ( vehicle ) ] then  
            if checkEmpty ( vehicle ) then 
                destroyElement ( vehicle ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, quitPlayer ) 
  
checkEmpty = function ( vehicle ) 
    if #getVehicleOccupants ( vehicle ) == 0 then 
        return true 
    else 
        return false 
    end 
end 

IDs = {  
        579, 494, 424, 589, 469, 500, 504, 497, 434, 490, 
        489, 474, 461, 521, 470, 495, 601, 548, 487 
} 
             
function quitPlayer (  ) 
    for k, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do 
        if IDs [ getElementModel ( vehicle ) ] then  
            if checkEmpty ( vehicle ) then 
                destroyElement ( vehicle ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, quitPlayer ) 
  
checkEmpty = function ( vehicle ) 
    if #getVehicleOccupants ( vehicle ) == 0 then 
        return true 
    else 
        return false 
    end 
end 

Link to comment
IDs = {  
        579, 494, 424, 589, 469, 500, 504, 497, 434, 490, 
        489, 474, 461, 521, 470, 495, 601, 548, 487 
} 
             
function quitPlayer (  ) 
    for k, vehicle in ipairs ( getElementsByType ( "vehicle" ) ) do 
        if IDs [ getElementModel ( vehicle ) ] then  
            if checkEmpty ( vehicle ) then 
                destroyElement ( vehicle ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, quitPlayer ) 
  
checkEmpty = function ( vehicle ) 
    if #getVehicleOccupants ( vehicle ) == 0 then 
        return true 
    else 
        return false 
    end 
end 

Could you tell me, what did you do ?

Link to comment

this is good for this but ty my old script work fine

local IDs = {  
        579, 494, 424, 589, 469, 500, 504, 497, 434, 490, 
        489, 474, 461, 521, 470, 495, 601, 548, 487 
} 
             
function quitPlayer (  ) 
    for k, vehicle in pairs ( getElementsByType ( "vehicle" ) ) do 
        if IDs [ getElementModel ( vehicle ) ] then  
            if checkEmpty ( vehicle ) then 
                destroyElement ( vehicle ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", root, quitPlayer ) 
  
checkEmpty = function ( vehicle ) 
    if #getVehicleOccupants ( vehicle ) == 0 then 
        return true 
    else 
        return false 
    end 
end 

Link to comment
Humm , the best is make table,

try this,

local vehicles = {"579","494","424","589","469","500","504","497","434","490","489","474","461","521","470","495","601","548","497"} 
function quitPlayer() 
if checkEmpty( vehicle ) then 
local seats = getVehicleMaxPassengers(vehicle) 
if (isElement(vehicles)) then 
destroyElement(vehicles) 
        end 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 

I think this is true.

Link to comment

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