bradio10 Posted May 11, 2013 Posted May 11, 2013 Hi, I have been playing on some servers and have found that some modded cars go faster then they normally do. I am wanting to learn how they do that. I am not sure where to start as in commands. I have tryed looking for setVehicleSpeed or something like that and I have had no luck. If someone could point me in the right direction, that would be great. Thanks.
bradio10 Posted May 11, 2013 Author Posted May 11, 2013 Ok, I had a look and I don't understand it all. What properties do I use to make it faster?
bradio10 Posted May 11, 2013 Author Posted May 11, 2013 I'll give hedit a shot and let you know how I go. But I mainly want to know how to script it because 1. I wanna improve on my scripting. 2. So I can use it on any vehicle I enter and it will be done straight away, unlike with hedit having to go through a menu and stuff. So, I am still hoping someone can still explain setVehicleHandling to me better. Thanks.
3NAD Posted May 11, 2013 Posted May 11, 2013 After start hedit resource. you can use this function ( client side ). importHandling ( vehicle, handlingLine, method ) Ex.: importHandling ( vehicle, "2600 3000 0 0 0.2 -0.7 70 2 2 0.4 5 200000 1000 9.9 4 e 52 0.52 false 30 1.2 0.7 0 0.31 -0.15 0.5 0.3 0.24 0 45000 0 C00000 1 1 1", "SA" ) for more information about this Function: hedit/client/utils.lua
TAPL Posted May 12, 2013 Posted May 12, 2013 I'll give hedit a shot and let you know how I go.But I mainly want to know how to script it because 1. I wanna improve on my scripting. 2. So I can use it on any vehicle I enter and it will be done straight away, unlike with hedit having to go through a menu and stuff. So, I am still hoping someone can still explain setVehicleHandling to me better. Thanks. http://projectcerbera.com/gta/sa/tutorials/handling
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