ice_brasil Posted May 11, 2013 Share Posted May 11, 2013 This script is for an admin for bounty on his head I want to by any player could reward for the head of any player example: / reward (nameplayer) (money) And who kill the player wins the reward offered What do I add? huntingEvent = { huntingOn = false, adminElement = nil, reward = 0, } function PlayerWasted( ammo, attacker, weapon, bodypart ) if huntingEvent.huntingOn then if attacker then if ( getElementType ( attacker ) == "player" ) then if source == huntingEvent.adminElement then if huntingEvent.reward > 0 then givePlayerMoney(attacker,huntingEvent.reward) outputChatBox("O Adm " .. getPlayerName(source) .. " está morto!",getRootElement(),255,255,255,true) outputChatBox("---- Killer: ".. getPlayerName(attacker) .. " ----",getRootElement(),255,255,255,true) outputChatBox("---- Reward: ".. tostring(huntingEvent.reward) .. " ----") if getWeaponNameFromID(weapon) then outputChatBox("---- Weapon: ".. getWeaponNameFromID(weapon) .. " ----") end huntingEvent.huntingOn = false huntingEvent.adminElement = nil huntingEvent.reward = 0 else outputChatBox("The Hunting Event has a reward of $0!",attacker) huntingEvent.huntingOn = false huntingEvent.adminElement = nil huntingEvent.reward = 0 end end end end end end addEventHandler("onPlayerWasted",getRootElement(),PlayerWasted) function PlayerJoin() if source == huntingEvent.adminElement then outputChatBox("The Admin for hunting Event has Joined the game!") outputChatBox("Resuming Adminhunting!") huntingEvent.huntingOn = true huntingEvent.adminElement = source end end addEventHandler ( "onPlayerJoin", getRootElement(), PlayerJoin ) function PlayerQuit(quitType) if source == huntingEvent.adminElement then outputChatBox("The Admin for hunting Event has left the Game!") outputChatBox("Adminhunting stopped!") huntingEvent.huntingOn = false end end addEventHandler("onPlayerQuit",getRootElement(),PlayerQuit) function startAdminHunting(player, commandName,cReward) if not huntingEvent.huntingOn then if cReward and tonumber(cReward) > 0 then huntingEvent.huntingOn = true huntingEvent.adminElement = player huntingEvent.reward = cReward outputChatBox("Admin Hunting has been started!",getRootElement(),255,0,0) outputChatBox("You must kill the Admin: " .. getPlayerName(player),getRootElement(),255,0,0,true) outputChatBox("---- Happy Killing ----",getRootElement(),0,255,0) else outputChatBox("/".. commandName .. " [Reward]",player) end else huntingEvent.huntingOn = false huntingEvent.adminElement = nil huntingEvent.reward = 0 outputChatBox("A recompensa pelo admin!",getRootElement(),255,0,0) outputChatBox("---- The Admin has stopped the Admin hunting ----",getRootElement(),0,255,0) end end addCommandHandler("adminhunting",startAdminHunting) function isPlayerAdminHunting(player) if player == huntingEvent.adminElement then return true else return false end end Sorry I know I'm asking a lot is that I can not! Help-me Plis Link to comment
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