DonUtiX Posted May 10, 2013 Share Posted May 10, 2013 I currently have a lot of drift counters but none gives money when drifting i really need a script like that if u know any please reply me thanks for reading Link to comment
iPrestege Posted May 10, 2013 Share Posted May 10, 2013 (edited) Hmmm... You can use this resource with this code : https://community.multitheftauto.com/index.php?p=resources&s=details&id=556 addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,ElementData)) end end ) Edited May 11, 2013 by Guest Link to comment
DonUtiX Posted May 11, 2013 Author Share Posted May 11, 2013 hmm says in concosle bad argument@giveplayermoney is there a specfic palce to put in drft.lua i putted that in the end Link to comment
iPrestege Posted May 11, 2013 Share Posted May 11, 2013 Oh,Forget something copy it again it's a server side script. Link to comment
iPrestege Posted May 16, 2013 Share Posted May 16, 2013 Hmmm... You can use this resource with this code :https://community.multitheftauto.com/index.php?p=resources&s=details&id=556 addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,ElementData)) end end ) This one ? Link to comment
DonUtiX Posted May 16, 2013 Author Share Posted May 16, 2013 Dude i know but where to copy this code? in drft.lua or drft_server.lua? i added it in drft,lua in the end as foloows --these are the banned vehicle ids where you cannot get drift points. local BannedIDs = { 432, 532 } addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,ElementData)) end end ) local rootElem = getRootElement() local thisRoot = getResourceRootElement(getThisResource()) local player = getLocalPlayer() local vehicle local size = 1.2 local modo = 0.01 local score = 0 local screenScore = 0 local tick local idleTime local multTime local driftTime local Yellow = tocolor(255,232,25) local Red = tocolor(234,0,3) local TempCol = Yellow local mult = 1 local tablamult = {350,1400,4200,11200} local anterior = 0 local mejor = 0 local total = 0 local global_mejor = 0 local global_nombre = "N/A" local screenWidth, screenHeight = guiGetScreenSize() local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8 addEventHandler("onClientResourceStart", thisRoot, function() addEventHandler("onClientRender", rootElem, showText) outputChatBox("Waiting for server drift data...") triggerServerEvent("driftClienteListo", rootElem, player) end ) addEventHandler("onClientResourceStop", thisRoot, function() removeEventHandler("onClientRender", rootElem, showText) end ) addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,data)) end end ) function isValidVehicle() local temp = getPedOccupiedVehicle(player) if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then return false end local vehID = getElementModel(temp) for k,v in ipairs(BannedIDs) do if vehID == v then return false end end return temp end function showText() dxDrawText(string.format("Best Drift: %s - %d",global_nombre,global_mejor),44,screenHeight-43,screenWidth,screenHeight,Yellow,1,"pricedown") vehicle = isValidVehicle() if not vehicle then return end if size > 1.3 then modo = -0.01 elseif size < 1.2 then modo = 0.01 end size = size + modo tick = getTickCount() local angulo,velocidad = angle() local tempBool = tick - (idleTime or 0) < 750 if not tempBool and score ~= 0 then anterior = score setElementData(player, "Last Drift", anterior) total = total+anterior setElementData(player, "Total Drift", total) if score > mejor then mejor = score setElementData(player, "Best Drift", mejor) end triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-750) score = 0 end if angulo ~= 0 then if score == 0 then triggerEvent("onVehicleDriftStart", rootElem) driftTime = tick end if tempBool then score = score + math.floor(angulo*velocidad)*mult else score = math.floor(angulo*velocidad)*mult end if TempCol == Red then TempCol = Yellow end screenScore = score idleTime = tick end local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX") dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) if velocidad <= 0.3 and mult ~= 1 then dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false) end if tick - (idleTime or 0) < 3000 then local temp = "DRIFT" if score >= 600000 then temp = "DRIFT\n\nDrift King!" elseif score >= 400000 then temp = "DRIFT\n\nInsane Drifter!" elseif score >= 300000 then temp = "DRIFT\n\nCool!next rank 400k!" elseif score >= 200000 then temp = "DRIFT\n\nNotbad !" elseif score >= 100000 then temp = "DRIFT\n\nTRY HARDER!!" elseif score >= 30000 then temp = "DRIFT\n\nU mad bro?!" elseif score >= 3000 then temp = "DRIFT\n\nTurkish drifter :<!" end dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false) dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false) end end addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,data)) end end ) addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,ElementData)) end end ) function angle() local vx,vy,vz = getElementVelocity(vehicle) local modV = math.sqrt(vx*vx + vy*vy) if not isVehicleOnGround(vehicle) then return 0,modV end local rx,ry,rz = getElementRotation(vehicle) local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz)) local deltaT = tick - (multTime or 0) if mult~= 1 and modV <= 0.3 and deltaT > 750 then mult = mult-1 multTime = tick elseif deltaT > 1500 then local temp = 1 if score >= 11200 then temp = 5 elseif score >= 4200 then temp = 4 elseif score >= 1400 then temp = 3 elseif score >= 350 then temp = 2 end if temp>mult then mult = temp multTime = tick end end if modV <= 0.2 then return 0,modV end --speed over 40 km/h local cosX = (sn*vx + cs*vy)/modV if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees return math.deg(math.acos(cosX))*0.5, modV end addEvent("driftCarCrashed", true) addEventHandler("driftCarCrashed", rootElem, function() if score ~= 0 then score = 0 mult = 1 TempCol = Red triggerEvent("onVehicleDriftEnd", rootElem, 0) end end ) addEvent("driftActualizarRecord", true) addEventHandler("driftActualizarRecord", rootElem, function(score, name) global_mejor = score global_nombre = name end ) function resetScore() anterior,mejor,total = 0,0,0 setElementData(player, "Last Drift", anterior) setElementData(player, "Total Drift", total) setElementData(player, "Best Drift", mejor) end addEvent("driftResetAllScores", true) addEventHandler("driftResetAllScores", rootElem, resetScore) addCommandHandler("resetdrift", resetScore) function checkPuntaje() if total > global_mejor then triggerServerEvent("driftNuevoRecord", rootElem, total, getPlayerName(player)) end end addEventHandler("onClientPlayerFinish", rootElem, checkPuntaje) addEventHandler("onClientPlayerOutOfTime", rootElem, checkPuntaje) addEventHandler("onElementDataChange",getRootElement(), function ( ElementData ) if ( ElementData == "Last Drift" ) then givePlayerMoney(source,getElementData(source,data)) end end ) sry for bothering but i am not a pro scripter Link to comment
iPrestege Posted May 16, 2013 Share Posted May 16, 2013 I Said server side not a client side next time use lua/lua tag . Link to comment
DonUtiX Posted May 16, 2013 Author Share Posted May 16, 2013 Thanks for ur help it worked and calm down bro i didn't understand what u meant by client side at the begginig but thanks after all it worked Link to comment
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