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hi guys

i have problem if player select exm TBOGT all player have this :!:

local x,y = guiGetScreenSize() 
  
     
  
    function select() 
    TLADvisible = guiGetVisible(IV) 
    TBOGTvisible = guiGetVisible(TBOGT) 
    IVvisible = guiGetVisible(TLAD) 
  
    if (IVvisible == false) and (TBOGTvisible == false) and  (TLADvisible == false) then 
    IV = guiCreateStaticImage(x*0.75, y*0.401, x*0.210, y*0.350, "images/IV.png", false) 
    TBOGT = guiCreateStaticImage(x*0.40, y*0.401, x*0.220, y*0.350, "images/TBOGT.png", false) 
    TLAD = guiCreateStaticImage(x*0.05, y*0.401, x*0.200, y*0.350, "images/TLAD.png", false) 
    dxDrawRectangle(0, 0, x*1, y*1, tocolor(0, 0, 0, 206), false) 
    dxDrawText("Select your favorite GTA4", x*0.35, y*0.0846354166666667, x*0.83984375, y*0.1640625, tocolor(255, 255, 255, 255), 2.00, "pricedown", "left", "top", false, false, true, false, false) 
    addEventHandler("onClientGUIClick", IV, dataIV) 
    addEventHandler("onClientGUIClick", TBOGT, dataTBOGT) 
    addEventHandler("onClientGUIClick", TLAD, dataTLAD) 
    addEventHandler("onClientRender", getRootElement(), draw) 
    showCursor(true) 
    setElementFrozen(localPlayer, true) 
    end 
  
    if (IVvisible == true) and (TBOGTvisible == true) and  (TLADvisible == true) then 
    removeEventHandler("onClientRender", getRootElement(), draw) 
    guiSetVisible(IV, false) 
    guiSetVisible(TBOGT, false) 
    guiSetVisible(TLAD, false) 
    showCursor(false) 
    setElementFrozen(localPlayer, false) 
    end 
    end 
    bindKey("F2", "down", select ) 
  
function dataIV() 
setElementData(localPlayer, "Idioma", "IV") 
removeEventHandler("onClientRender", getRootElement(), draw) 
guiSetVisible(IV, false) 
guiSetVisible(TBOGT, false) 
guiSetVisible(TLAD, false) 
showCursor(false) 
setElementFrozen(localPlayer, false) 
  
  txd = engineLoadTXD(":packweapon/weapon/ak47.txd", 355 ) 
  engineImportTXD(txd, 355) 
  dff = engineLoadDFF(":packweapon/weapon/ak47.dff", 355 ) 
  engineReplaceModel(dff, 355) 
  txd = engineLoadTXD(":packweapon/weapon/bat.txd", 336 ) 
  engineImportTXD(txd, 336) 
  dff = engineLoadDFF(":packweapon/weapon/bat.dff", 336 ) 
  engineReplaceModel(dff, 336) 
  txd = engineLoadTXD(":packweapon/weapon/shotgspa.txd", 349 ) 
  engineImportTXD(txd, 349) 
  dff = engineLoadDFF(":packweapon/weapon/shotgspa.dff", 349 ) 
  engineReplaceModel(dff, 349) 
  txd = engineLoadTXD(":packweapon/weapon/colt45.txd", 346 ) 
  engineImportTXD(txd, 346) 
  dff = engineLoadDFF(":packweapon/weapon/colt45.dff", 346 ) 
  engineReplaceModel(dff, 346) 
  txd = engineLoadTXD(":packweapon/weapon/desert_eagle.txd", 348 ) 
  engineImportTXD(txd, 348) 
  dff = engineLoadDFF(":packweapon/weapon/desert_eagle.dff", 348 ) 
  engineReplaceModel(dff, 348) 
  txd = engineLoadTXD(":packweapon/weapon/knifecur.txd", 335 ) 
  engineImportTXD(txd, 335) 
  dff = engineLoadDFF(":packweapon/weapon/knifecur.dff", 335 ) 
  engineReplaceModel(dff, 335) 
  txd = engineLoadTXD(":packweapon/weapon/m4.txd", 356 ) 
  engineImportTXD(txd, 356) 
  dff = engineLoadDFF(":packweapon/weapon/m4.dff", 356 ) 
  engineReplaceModel(dff, 356) 
  txd = engineLoadTXD(":packweapon/weapon/micro_uzi.txd", 352 ) 
  engineImportTXD(txd, 352) 
  dff = engineLoadDFF(":packweapon/weapon/micro_uzi.dff", 352 ) 
  engineReplaceModel(dff, 352) 
  txd = engineLoadTXD(":packweapon/weapon/molotov.txd", 344 ) 
  engineImportTXD(txd, 344) 
  dff = engineLoadDFF(":packweapon/weapon/molotov.dff", 344 ) 
  engineReplaceModel(dff, 344) 
  txd = engineLoadTXD(":packweapon/weapon/mp5lng.txd", 353 ) 
  engineImportTXD(txd, 353) 
  dff = engineLoadDFF(":packweapon/weapon/mp5lng.dff", 353 ) 
  engineReplaceModel(dff, 353) 
  txd = engineLoadTXD(":packweapon/weapon/rocketla.txd", 359 ) 
  engineImportTXD(txd, 359) 
  dff = engineLoadDFF(":packweapon/weapon/rocketla.dff", 359 ) 
  engineReplaceModel(dff, 359) 
  txd = engineLoadTXD(":packweapon/weapon/chromegun.txd", 351 ) 
  engineImportTXD(txd, 351) 
  dff = engineLoadDFF(":packweapon/weapon/chromegun.dff", 351 ) 
  engineReplaceModel(dff, 351) 
  txd = engineLoadTXD(":packweapon/weapon/sniper.txd", 358 ) 
  engineImportTXD(txd, 358) 
  dff = engineLoadDFF(":packweapon/weapon/sniper.dff", 358 ) 
  engineReplaceModel(dff, 358) 
  txd = engineLoadTXD(":packweapon/weapon/glancher.txd", 347 ) 
  engineImportTXD(txd, 347) 
  dff = engineLoadDFF(":packweapon/weapon/glancher.dff", 347 ) 
  engineReplaceModel(dff, 347) 
  txd = engineLoadTXD(":packweapon/weapon/missile.txd", 345 ) 
  engineImportTXD(txd, 345) 
  dff = engineLoadDFF(":packweapon/weapon/missile.dff", 345 ) 
  engineReplaceModel(dff, 345) 
  txd = engineLoadTXD(":packweapon/weapon/grenade.txd", 342 ) 
  engineImportTXD(txd, 342) 
  dff = engineLoadDFF(":packweapon/weapon/grenade.dff", 342 ) 
  engineReplaceModel(dff, 342) 
  txd = engineLoadTXD(":packweapon/weapon/default/sawnoff.txd", 350 ) 
  engineImportTXD(txd, 350) 
  dff = engineLoadDFF(":packweapon/weapon/default/sawnoff.dff", 350 ) 
  engineReplaceModel(dff, 350) 
  txd = engineLoadTXD(":packweapon/weapon/default/poolcue.txd", 338 ) 
  engineImportTXD(txd, 338) 
  dff = engineLoadDFF(":packweapon/weapon/default/poolcue.dff", 338 ) 
  engineReplaceModel(dff, 338) 
  txd = engineLoadTXD(":packweapon/weapon/default/satchel.txd", 363 ) 
  engineImportTXD(txd, 363) 
  dff = engineLoadDFF(":packweapon/weapon/default/satchel.dff", 363 ) 
  engineReplaceModel(dff, 363) 
  
   end 
  
function dataTBOGT() 
setElementData(localPlayer, "Idioma", "TBOGT") 
removeEventHandler("onClientRender", getRootElement(), draw) 
guiSetVisible(IV, false) 
guiSetVisible(TBOGT, false) 
guiSetVisible(TLAD, false) 
showCursor(false) 
setElementFrozen(localPlayer, false) 
  
  txd = engineLoadTXD(":packweapon/weapon/tbogt/m4.txd", 356 ) 
  engineImportTXD(txd, 356) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/m4.dff", 356 ) 
  engineReplaceModel(dff, 356) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/satchel.txd", 363 ) 
  engineImportTXD(txd, 363) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/satchel.dff", 363 ) 
  engineReplaceModel(dff, 363) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/desert_eagle.txd", 348 ) 
  engineImportTXD(txd, 348) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/desert_eagle.dff", 348 ) 
  engineReplaceModel(dff, 348) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/micro_uzi.txd", 352 ) 
  engineImportTXD(txd, 352) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/micro_uzi.dff", 352 ) 
  engineReplaceModel(dff, 352) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/mp5lng.txd", 353 ) 
  engineImportTXD(txd, 353) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/mp5lng.dff", 353 ) 
  engineReplaceModel(dff, 353) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/sniper.txd", 358 ) 
  engineImportTXD(txd, 358) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/sniper.dff", 358 ) 
  engineReplaceModel(dff, 358) 
  txd = engineLoadTXD(":packweapon/weapon/tbogt/shotgspa.txd", 351 ) 
  engineImportTXD(txd, 351) 
  dff = engineLoadDFF(":packweapon/weapon/tbogt/shotgspa.dff", 351 ) 
  engineReplaceModel(dff, 351) 
  
  txd = engineLoadTXD(":packweapon/weapon/grenade.txd", 342 ) 
  engineImportTXD(txd, 342) 
  dff = engineLoadDFF(":packweapon/weapon/grenade.dff", 342 ) 
  engineReplaceModel(dff, 342) 
  txd = engineLoadTXD(":packweapon/weapon/bat.txd", 336 ) 
  engineImportTXD(txd, 336) 
  dff = engineLoadDFF(":packweapon/weapon/bat.dff", 336 ) 
  engineReplaceModel(dff, 336) 
  
  txd = engineLoadTXD(":packweapon/weapon/default/sawnoff.txd", 350 ) 
  engineImportTXD(txd, 350) 
  dff = engineLoadDFF(":packweapon/weapon/default/sawnoff.dff", 350 ) 
  engineReplaceModel(dff, 350) 
  txd = engineLoadTXD(":packweapon/weapon/default/poolcue.txd", 338 ) 
  engineImportTXD(txd, 338) 
  dff = engineLoadDFF(":packweapon/weapon/default/poolcue.dff", 338 ) 
  engineReplaceModel(dff, 338) 
  
end 
  
function dataTLAD() 
setElementData(localPlayer, "Idioma", "TLAD") 
removeEventHandler("onClientRender", getRootElement(), draw) 
guiSetVisible(IV, false) 
guiSetVisible(TBOGT, false) 
guiSetVisible(TLAD, false) 
showCursor(false) 
setElementFrozen(localPlayer, false) 
  
  txd = engineLoadTXD(":packweapon/weapon/tlad/sawnoff.txd", 350 ) 
  engineImportTXD(txd, 350) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/sawnoff.dff", 350 ) 
  engineReplaceModel(dff, 350) 
  txd = engineLoadTXD(":packweapon/weapon/tlad/micro_uzi.txd", 352 ) 
  engineImportTXD(txd, 352) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/micro_uzi.dff", 352 ) 
  engineReplaceModel(dff, 352) 
  txd = engineLoadTXD(":packweapon/weapon/tlad/poolcue.txd", 338 ) 
  engineImportTXD(txd, 338) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/poolcue.dff", 338 ) 
  engineReplaceModel(dff, 338) 
  txd = engineLoadTXD(":packweapon/weapon/tlad/shotgspa.txd", 351 ) 
  engineImportTXD(txd, 351) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/shotgspa.dff", 351 ) 
  engineReplaceModel(dff, 351) 
  txd = engineLoadTXD(":packweapon/weapon/tlad/grenade.txd", 342 ) 
  engineImportTXD(txd, 342) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/grenade.dff", 342 ) 
  engineReplaceModel(dff, 342) 
  txd = engineLoadTXD(":packweapon/weapon/tlad/bat.txd", 336 ) 
  engineImportTXD(txd, 336) 
  dff = engineLoadDFF(":packweapon/weapon/tlad/bat.dff", 336 ) 
  engineReplaceModel(dff, 336) 
  
  txd = engineLoadTXD(":packweapon/weapon/m4.txd", 356 ) 
  engineImportTXD(txd, 356) 
  dff = engineLoadDFF(":packweapon/weapon/m4.dff", 356 ) 
  engineReplaceModel(dff, 356) 
  txd = engineLoadTXD(":packweapon/weapon/desert_eagle.txd", 348 ) 
  engineImportTXD(txd, 348) 
  dff = engineLoadDFF(":packweapon/weapon/desert_eagle.dff", 348 ) 
  engineReplaceModel(dff, 348) 
  txd = engineLoadTXD(":packweapon/weapon/mp5lng.txd", 353 ) 
  engineImportTXD(txd, 353) 
  dff = engineLoadDFF(":packweapon/weapon/mp5lng.dff", 353 ) 
  engineReplaceModel(dff, 353) 
  txd = engineLoadTXD(":packweapon/weapon/sniper.txd", 358 ) 
  engineImportTXD(txd, 358) 
  dff = engineLoadDFF(":packweapon/weapon/sniper.dff", 358 ) 
  engineReplaceModel(dff, 358) 
  
  txd = engineLoadTXD(":packweapon/weapon/default/satchel.txd", 363 ) 
  engineImportTXD(txd, 363) 
  dff = engineLoadDFF(":packweapon/weapon/default/satchel.dff", 363 ) 
  engineReplaceModel(dff, 363) 
end 
  
function join() 
setElementData(localPlayer, "Idioma", "IV") 
end 
addEventHandler("onClientPlayerLogin", getRootElement(), join) 

Edited by Guest
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no. exm this if player select dataIV Usually only player selecting have health (isPlayerOnGroupIV) but all player have that health

    addEventHandler("onClientGUIClick", IV, dataIV) 

        if ( enablePlayerHealth ) then 
            dxDrawRectangle(hx5, hy5, hx6, hy6,tocolor(0,0,0,170),false) 
            dxDrawRectangle(hx1, hy1, hx2, hy2,tocolor(0,0,0,150),false) 
            dxDrawBorderedText(""..tostring(currenthealth).."%",hx1+200, hy1-2, hx2, hy2,tocolor(220,220,220,255),scale-1,font2,"center","top",false,false,false) 
        if ( exports.setting:isPlayerOnGroupIV ( source ) ) then 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(90,125,90,255),false) 
        elseif ( exports.setting:isPlayerOnGroupTBOGT ( source ) ) then 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(220,220,220,255),false) 
        elseif ( exports.setting:isPlayerOnGroupTLAD ( source ) ) then 
            dxDrawRectangle(hx3, hy3, hx4, hy4,tocolor(90,0,0,255),false) 
        end 
    end 

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