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Replacing (or adding) paintjobs to custom cars


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Hi, i want to add some paintjobs to custom cars i downloaded (the download came with paintjobs) and I want to know how i am supossed to add them. At the moment i got this (just a part of the script, i need that part fixed) from another thread:

  paintjob1 = engineLoadTXD ( "elegy1.txd", 562 ) 
  engineImportTXD(paintjob1, 562) 

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addEventHandler("onClientResourceStart", resourceRoot, 
function() 
    engineImportTXD(engineLoadTXD("File.txd"), ID) 
end) 

What i uploaded its part of the script, on the full script, that also replaces the bodykit and the car, i already have taht. I need a line to import the paintjob, so it wont be on "vehicles.img", but on my car folder (actually called R34, cause i replaced the elegy with a R34)

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You have to use shaders to replace paintjobs.

What if i told you that shaders only work for non custom models and im using custom ones?

What if I told you that you're completely wrong, because I've been there and I've done that? :twisted:

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You have to use shaders to replace paintjobs.

What if i told you that shaders only work for non custom models and im using custom ones?

What if I told you that you're completely wrong, because I've been there and I've done that? :twisted:

What? How the hell you apply shaders to work as paintjobs for the custom cars?

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