rain_gloom Posted May 4, 2013 Share Posted May 4, 2013 I didn't use the editor much but as I'm learning Blender some ideas came to improve the editor. Here is the list: Multiselection: selecting multiple elements while only one is 'truly', actively selected. For operations that can use only one element, the active is used. This way the selected elements can be parented to the active element. Layers: if you have ever used/seeb a decent graphic software you should know them. Would make editing cleaner. Local view: only the selected objects are visible Groups: selecting based on groups, duplicating groups, syncing groups (dupli-groups in Blender) Orientations: movement orientations like global, local, custom and moving objects locked on an axis these would make editing much more easier and fun and since the code is open, you don't have to figure everything out by your own Link to comment
qaisjp Posted May 7, 2013 Share Posted May 7, 2013 layers are not really implementable because you can't really have layers in a 3d world, layers only really exist in a 2d world. correct me if im wrong. the other ones seem nice, orientations don't seem too hard to implement Link to comment
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